godot/scene
smix8 c111d6b621 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2)
2022-06-09 10:09:46 +02:00
..
2d Expose get_mesh() for NavigationPolygon Resources 2022-06-09 10:09:46 +02:00
3d Add NavigationMesh debug when navmesh is added later through scripts 2022-06-09 10:08:55 +02:00
animation Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
main Force unsigned behaviour for bitfield enums 2022-06-06 16:58:21 +01:00
resources Fix hover being drawn twice inside PopupMenus 2022-06-04 02:51:22 -03:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
scene_string_names.h Backport the new Tween system as SceneTreeTween 2022-04-29 20:01:12 +08:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00