godot/modules/gltf/doc_classes/EditorSceneFormatImporterFBX.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

14 lines
804 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Importer for the [code].fbx[/code] scene file format.
</brief_description>
<description>
Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
The location of the FBX2glTF binary is set via the [code]filesystem/import/fbx/fbx2gltf_path[/code] editor setting.
This importer is only used if [member ProjectSettings.filesystem/import/fbx/enabled] is enabled, otherwise [code].fbx[/code] files present in the project folder are not imported.
</description>
<tutorials>
</tutorials>
</class>