godot/modules/interactive_music/audio_stream_playlist.cpp
Juan Linietsky 43b78cd2ad Add interactive music support
This PR adds 3 types of audio streams used for interactive music support.

* AudioStreamInteractive: Allows setting several sub-streams and transition between them with many options.
* AudioStreamPlaylist: Allows sequential or shuffled playback of a list of streams.
* AudioStreamSynchronized: Allows synchronous playback of several streams, the volume of each can be controlled.

Theese three stream types can be combined to create complex, layered interactive music and transitions between them, similar to software such as WWise.
2024-03-12 21:54:59 +01:00

407 lines
12 KiB
C++

/**************************************************************************/
/* audio_stream_playlist.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "audio_stream_playlist.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
Ref<AudioStreamPlayback> AudioStreamPlaylist::instantiate_playback() {
Ref<AudioStreamPlaybackPlaylist> playback_playlist;
playback_playlist.instantiate();
playback_playlist->playlist = Ref<AudioStreamPlaylist>(this);
playback_playlist->_update_playback_instances();
playbacks.insert(playback_playlist.operator->());
return playback_playlist;
}
String AudioStreamPlaylist::get_stream_name() const {
return "Playlist";
}
void AudioStreamPlaylist::set_list_stream(int p_stream_index, Ref<AudioStream> p_stream) {
ERR_FAIL_COND(p_stream == this);
ERR_FAIL_INDEX(p_stream_index, MAX_STREAMS);
AudioServer::get_singleton()->lock();
audio_streams[p_stream_index] = p_stream;
for (AudioStreamPlaybackPlaylist *E : playbacks) {
E->_update_playback_instances();
}
AudioServer::get_singleton()->unlock();
}
Ref<AudioStream> AudioStreamPlaylist::get_list_stream(int p_stream_index) const {
ERR_FAIL_INDEX_V(p_stream_index, MAX_STREAMS, Ref<AudioStream>());
return audio_streams[p_stream_index];
}
double AudioStreamPlaylist::get_bpm() const {
for (int i = 0; i < stream_count; i++) {
if (audio_streams[i].is_valid()) {
double bpm = audio_streams[i]->get_bpm();
if (bpm != 0.0) {
return bpm;
}
}
}
return 0.0;
}
double AudioStreamPlaylist::get_length() const {
double total_length = 0.0;
for (int i = 0; i < stream_count; i++) {
if (audio_streams[i].is_valid()) {
double bpm = audio_streams[i]->get_bpm();
int beat_count = audio_streams[i]->get_beat_count();
if (bpm > 0.0 && beat_count > 0) {
total_length += beat_count * 60.0 / bpm;
} else {
total_length += audio_streams[i]->get_length();
}
}
}
return total_length;
}
void AudioStreamPlaylist::set_stream_count(int p_count) {
ERR_FAIL_COND(p_count < 0 || p_count > MAX_STREAMS);
AudioServer::get_singleton()->lock();
stream_count = p_count;
AudioServer::get_singleton()->unlock();
notify_property_list_changed();
}
int AudioStreamPlaylist::get_stream_count() const {
return stream_count;
}
void AudioStreamPlaylist::set_fade_time(float p_time) {
fade_time = p_time;
}
float AudioStreamPlaylist::get_fade_time() const {
return fade_time;
}
void AudioStreamPlaylist::set_shuffle(bool p_shuffle) {
shuffle = p_shuffle;
}
bool AudioStreamPlaylist::get_shuffle() const {
return shuffle;
}
void AudioStreamPlaylist::set_loop(bool p_loop) {
loop = p_loop;
}
bool AudioStreamPlaylist::has_loop() const {
return loop;
}
void AudioStreamPlaylist::_validate_property(PropertyInfo &r_property) const {
String prop = r_property.name;
if (prop != "stream_count" && prop.begins_with("stream_")) {
int stream = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (stream >= stream_count) {
r_property.usage = PROPERTY_USAGE_INTERNAL;
}
}
}
void AudioStreamPlaylist::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_count", "stream_count"), &AudioStreamPlaylist::set_stream_count);
ClassDB::bind_method(D_METHOD("get_stream_count"), &AudioStreamPlaylist::get_stream_count);
ClassDB::bind_method(D_METHOD("get_bpm"), &AudioStreamPlaylist::get_bpm);
ClassDB::bind_method(D_METHOD("set_list_stream", "stream_index", "audio_stream"), &AudioStreamPlaylist::set_list_stream);
ClassDB::bind_method(D_METHOD("get_list_stream", "stream_index"), &AudioStreamPlaylist::get_list_stream);
ClassDB::bind_method(D_METHOD("set_shuffle", "shuffle"), &AudioStreamPlaylist::set_shuffle);
ClassDB::bind_method(D_METHOD("get_shuffle"), &AudioStreamPlaylist::get_shuffle);
ClassDB::bind_method(D_METHOD("set_fade_time", "dec"), &AudioStreamPlaylist::set_fade_time);
ClassDB::bind_method(D_METHOD("get_fade_time"), &AudioStreamPlaylist::get_fade_time);
ClassDB::bind_method(D_METHOD("set_loop", "loop"), &AudioStreamPlaylist::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamPlaylist::has_loop);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shuffle"), "set_shuffle", "get_shuffle");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fade_time", PROPERTY_HINT_RANGE, "0,1,0.01,suffix:s"), "set_fade_time", "get_fade_time");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stream_count", PROPERTY_HINT_RANGE, "0," + itos(MAX_STREAMS), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Streams,stream_,unfoldable,page_size=999,add_button_text=" + String(RTR("Add Stream"))), "set_stream_count", "get_stream_count");
for (int i = 0; i < MAX_STREAMS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "stream_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_list_stream", "get_list_stream", i);
}
BIND_CONSTANT(MAX_STREAMS);
}
//////////////////////
//////////////////////
AudioStreamPlaybackPlaylist::~AudioStreamPlaybackPlaylist() {
if (playlist.is_valid()) {
playlist->playbacks.erase(this);
}
}
void AudioStreamPlaybackPlaylist::stop() {
active = false;
for (int i = 0; i < playlist->stream_count; i++) {
if (playback[i].is_valid()) {
playback[i]->stop();
}
}
}
void AudioStreamPlaybackPlaylist::_update_order() {
for (int i = 0; i < playlist->stream_count; i++) {
play_order[i] = i;
}
if (playlist->shuffle) {
for (int i = 0; i < playlist->stream_count; i++) {
int swap_with = Math::rand() % uint32_t(playlist->stream_count);
SWAP(play_order[i], play_order[swap_with]);
}
}
}
void AudioStreamPlaybackPlaylist::start(double p_from_pos) {
if (active) {
stop();
}
p_from_pos = MAX(0, p_from_pos);
float pl_length = playlist->get_length();
if (p_from_pos >= pl_length) {
if (!playlist->loop) {
return; // No loop, end.
}
p_from_pos = Math::fmod((float)p_from_pos, (float)pl_length);
}
_update_order();
play_index = -1;
double play_ofs = p_from_pos;
for (int i = 0; i < playlist->stream_count; i++) {
int idx = play_order[i];
if (playlist->audio_streams[idx].is_valid()) {
double bpm = playlist->audio_streams[idx]->get_bpm();
int beat_count = playlist->audio_streams[idx]->get_beat_count();
double length;
if (bpm > 0.0 && beat_count > 0) {
length = beat_count * 60.0 / bpm;
} else {
length = playlist->audio_streams[idx]->get_length();
}
if (play_ofs < length) {
play_index = i;
stream_todo = length - play_ofs;
break;
} else {
play_ofs -= length;
}
}
}
if (play_index == -1) {
return;
}
playback[play_order[play_index]]->start(play_ofs);
fade_index = -1;
loop_count = 0;
active = true;
}
void AudioStreamPlaybackPlaylist::seek(double p_time) {
stop();
start(p_time);
}
int AudioStreamPlaybackPlaylist::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
if (!active) {
for (int i = 0; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0.0, 0.0);
}
return p_frames;
}
double time_dec = (1.0 / AudioServer::get_singleton()->get_mix_rate());
double fade_dec = (1.0 / playlist->fade_time) / AudioServer::get_singleton()->get_mix_rate();
int todo = p_frames;
while (todo) {
int to_mix = MIN(todo, MIX_BUFFER_SIZE);
playback[play_order[play_index]]->mix(mix_buffer, 1.0, to_mix);
if (fade_index != -1) {
playback[fade_index]->mix(fade_buffer, 1.0, to_mix);
}
offset += time_dec * to_mix;
for (int i = 0; i < to_mix; i++) {
*p_buffer = mix_buffer[i];
stream_todo -= time_dec;
if (stream_todo < 0) {
//find next stream.
int prev = play_order[play_index];
for (int j = 0; j < playlist->stream_count; j++) {
play_index++;
if (play_index >= playlist->stream_count) {
// No loop, exit.
if (!playlist->loop) {
for (int k = i; k < todo - i; k++) {
p_buffer[k] = AudioFrame(0, 0);
}
todo = to_mix;
active = false;
break;
}
_update_order();
play_index = 0;
loop_count++;
offset = time_dec * (to_mix - i);
}
if (playback[play_order[play_index]].is_valid()) {
break;
}
}
if (!active) {
break;
}
if (!playback[play_order[play_index]].is_valid()) {
todo = to_mix; // Weird error.
active = false;
break;
}
bool restart = true;
if (prev == play_order[play_index]) {
// Went back to the same one, continue loop (if it loops) or restart if it does not.
if (playlist->audio_streams[prev]->has_loop()) {
restart = false;
}
fade_index = -1;
} else {
// Move current mixed data to fade buffer.
for (int j = i; j < to_mix; j++) {
fade_buffer[j] = mix_buffer[j];
}
fade_index = prev;
fade_volume = 1.0;
}
int idx = play_order[play_index];
if (restart) {
playback[idx]->start(0); // No loop, just cold-restart.
playback[idx]->mix(mix_buffer + i, 1.0, to_mix - i); // Fill rest of mix buffer
}
// Update fade todo.
double bpm = playlist->audio_streams[idx]->get_bpm();
int beat_count = playlist->audio_streams[idx]->get_beat_count();
if (bpm > 0.0 && beat_count > 0) {
stream_todo = beat_count * 60.0 / bpm;
} else {
stream_todo = playlist->audio_streams[idx]->get_length();
}
}
if (fade_index != -1) {
*p_buffer += fade_buffer[i] * fade_volume;
fade_volume -= fade_dec;
if (fade_volume <= 0.0) {
playback[fade_index]->stop();
fade_index = -1;
}
}
p_buffer++;
}
todo -= to_mix;
}
return p_frames;
}
void AudioStreamPlaybackPlaylist::tag_used_streams() {
if (active) {
playlist->audio_streams[play_order[play_index]]->tag_used(playback[play_order[play_index]]->get_playback_position());
}
playlist->tag_used(0);
}
int AudioStreamPlaybackPlaylist::get_loop_count() const {
return loop_count;
}
double AudioStreamPlaybackPlaylist::get_playback_position() const {
return offset;
}
bool AudioStreamPlaybackPlaylist::is_playing() const {
return active;
}
void AudioStreamPlaybackPlaylist::_update_playback_instances() {
stop();
for (int i = 0; i < playlist->stream_count; i++) {
if (playlist->audio_streams[i].is_valid()) {
playback[i] = playlist->audio_streams[i]->instantiate_playback();
} else {
playback[i].unref();
}
}
}