godot/scene/3d/label_3d.h
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00

229 lines
7.3 KiB
C++

/*************************************************************************/
/* label_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LABEL_3D_H
#define LABEL_3D_H
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/font.h"
#include "servers/text_server.h"
class Label3D : public GeometryInstance3D {
GDCLASS(Label3D, GeometryInstance3D);
public:
enum DrawFlags {
FLAG_SHADED,
FLAG_DOUBLE_SIDED,
FLAG_DISABLE_DEPTH_TEST,
FLAG_FIXED_SIZE,
FLAG_MAX
};
enum AlphaCutMode {
ALPHA_CUT_DISABLED,
ALPHA_CUT_DISCARD,
ALPHA_CUT_OPAQUE_PREPASS
};
enum AutowrapMode {
AUTOWRAP_OFF,
AUTOWRAP_ARBITRARY,
AUTOWRAP_WORD,
AUTOWRAP_WORD_SMART
};
private:
real_t pixel_size = 0.01;
bool flags[FLAG_MAX] = {};
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
float alpha_scissor_threshold = 0.5;
AABB aabb;
mutable Ref<TriangleMesh> triangle_mesh;
RID mesh;
struct SurfaceData {
PackedVector3Array mesh_vertices;
PackedVector3Array mesh_normals;
PackedFloat32Array mesh_tangents;
PackedColorArray mesh_colors;
PackedVector2Array mesh_uvs;
PackedInt32Array indices;
int offset = 0;
float z_shift = 0.0;
RID material;
};
Map<uint64_t, SurfaceData> surfaces;
HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER;
String text;
String xl_text;
bool uppercase = false;
AutowrapMode autowrap_mode = AUTOWRAP_OFF;
float width = 500.0;
int font_size = 16;
Ref<Font> font_override;
Color modulate = Color(1, 1, 1, 1);
int outline_size = 0;
Color outline_modulate = Color(0, 0, 0, 1);
float line_spacing = 0.f;
Dictionary opentype_features;
String language;
TextServer::Direction text_direction = TextServer::DIRECTION_AUTO;
TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
RID text_rid;
Vector<RID> lines_rid;
RID base_material;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
bool pending_update = false;
bool dirty_lines = true;
bool dirty_font = true;
bool dirty_text = true;
void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0);
protected:
GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
void _notification(int p_what);
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _validate_property(PropertyInfo &property) const override;
void _im_update();
void _font_changed();
void _queue_update();
void _shape();
public:
void set_horizontal_alignment(HorizontalAlignment p_alignment);
HorizontalAlignment get_horizontal_alignment() const;
void set_vertical_alignment(VerticalAlignment p_alignment);
VerticalAlignment get_vertical_alignment() const;
void set_text(const String &p_string);
String get_text() const;
void set_text_direction(TextServer::Direction p_text_direction);
TextServer::Direction get_text_direction() const;
void set_opentype_feature(const String &p_name, int p_value);
int get_opentype_feature(const String &p_name) const;
void clear_opentype_features();
void set_language(const String &p_language);
String get_language() const;
void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
void set_uppercase(bool p_uppercase);
bool is_uppercase() const;
void set_font(const Ref<Font> &p_font);
Ref<Font> get_font() const;
Ref<Font> _get_font_or_default() const;
void set_font_size(int p_size);
int get_font_size() const;
void set_outline_size(int p_size);
int get_outline_size() const;
void set_line_spacing(float p_size);
float get_line_spacing() const;
void set_modulate(const Color &p_color);
Color get_modulate() const;
void set_outline_modulate(const Color &p_color);
Color get_outline_modulate() const;
void set_autowrap_mode(AutowrapMode p_mode);
AutowrapMode get_autowrap_mode() const;
void set_width(float p_width);
float get_width() const;
void set_pixel_size(real_t p_amount);
real_t get_pixel_size() const;
void set_draw_flag(DrawFlags p_flag, bool p_enable);
bool get_draw_flag(DrawFlags p_flag) const;
void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const;
void set_alpha_scissor_threshold(float p_threshold);
float get_alpha_scissor_threshold() const;
void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
StandardMaterial3D::BillboardMode get_billboard_mode() const;
void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
StandardMaterial3D::TextureFilter get_texture_filter() const;
virtual AABB get_aabb() const override;
Ref<TriangleMesh> generate_triangle_mesh() const;
Label3D();
~Label3D();
};
VARIANT_ENUM_CAST(Label3D::AutowrapMode);
VARIANT_ENUM_CAST(Label3D::DrawFlags);
VARIANT_ENUM_CAST(Label3D::AlphaCutMode);
#endif // LABEL_3D_H