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373 lines
10 KiB
XML
373 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileSet" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Tile library for tilemaps.
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</brief_description>
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<description>
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A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
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Tiles are referenced by a unique integer ID.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="clear">
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<return type="void">
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</return>
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<description>
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Clear all tiles.
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</description>
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</method>
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<method name="create_tile">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Create a new tile which will be referenced by the given ID.
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</description>
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</method>
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<method name="find_tile_by_name" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Find the first tile matching the given name.
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</description>
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</method>
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<method name="get_last_unused_tile_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the ID following the last currently used ID, useful when creating a new tile.
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</description>
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</method>
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<method name="get_tiles_ids" qualifiers="const">
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<return type="Array">
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</return>
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<description>
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Return an array of all currently used tile IDs.
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</description>
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</method>
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<method name="remove_tile">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Remove the tile referenced by the given ID.
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</description>
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</method>
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<method name="tile_add_shape">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape" type="Shape2D">
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</argument>
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<argument index="2" name="shape_transform" type="Transform2D">
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</argument>
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<argument index="3" name="one_way" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_light_occluder" qualifiers="const">
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<return type="OccluderPolygon2D">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the light occluder of the tile.
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</description>
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</method>
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<method name="tile_get_material" qualifiers="const">
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<return type="ShaderMaterial">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the material of the tile.
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</description>
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</method>
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<method name="tile_get_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the name of the tile.
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</description>
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</method>
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<method name="tile_get_navigation_polygon" qualifiers="const">
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<return type="NavigationPolygon">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the navigation polygon of the tile.
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</description>
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</method>
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<method name="tile_get_navigation_polygon_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the offset of the tile's navigation polygon.
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</description>
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</method>
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<method name="tile_get_normal_map" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_occluder_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the offset of the tile's light occluder.
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</description>
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</method>
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<method name="tile_get_region" qualifiers="const">
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<return type="Rect2">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the tile sub-region in the texture.
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</description>
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</method>
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<method name="tile_get_shape" qualifiers="const">
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<return type="Shape2D">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_shape_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_shape_one_way" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_shape_transform" qualifiers="const">
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<return type="Transform2D">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_get_shapes" qualifiers="const">
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<return type="Array">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the array of shapes of the tile.
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</description>
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</method>
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<method name="tile_get_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the texture of the tile.
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</description>
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</method>
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<method name="tile_get_texture_offset" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Return the texture offset of the tile.
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</description>
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</method>
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<method name="tile_set_light_occluder">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="light_occluder" type="OccluderPolygon2D">
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</argument>
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<description>
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Set a light occluder for the tile.
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</description>
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</method>
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<method name="tile_set_material">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="material" type="ShaderMaterial">
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</argument>
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<description>
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Set the material of the tile.
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</description>
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</method>
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<method name="tile_set_name">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="name" type="String">
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</argument>
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<description>
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Set the name of the tile, for descriptive purposes.
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</description>
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</method>
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<method name="tile_set_navigation_polygon">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="navigation_polygon" type="NavigationPolygon">
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</argument>
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<description>
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Set a navigation polygon for the tile.
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</description>
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</method>
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<method name="tile_set_navigation_polygon_offset">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="navigation_polygon_offset" type="Vector2">
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</argument>
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<description>
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Set an offset for the tile's navigation polygon.
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</description>
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</method>
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<method name="tile_set_normal_map">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="normal_map" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_set_occluder_offset">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="occluder_offset" type="Vector2">
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</argument>
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<description>
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Set an offset for the tile's light occluder.
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</description>
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</method>
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<method name="tile_set_region">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="region" type="Rect2">
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</argument>
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<description>
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Set the tile sub-region in the texture. This is common in texture atlases.
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</description>
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</method>
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<method name="tile_set_shape">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<argument index="2" name="shape" type="Shape2D">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_set_shape_one_way">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<argument index="2" name="one_way" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_set_shape_transform">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<argument index="2" name="shape_transform" type="Transform2D">
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</argument>
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<description>
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</description>
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</method>
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<method name="tile_set_shapes">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="shapes" type="Array">
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</argument>
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<description>
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Set an array of shapes for the tile, enabling physics to collide with it.
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</description>
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</method>
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<method name="tile_set_texture">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="texture" type="Texture">
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</argument>
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<description>
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Set the texture of the tile.
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</description>
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</method>
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<method name="tile_set_texture_offset">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="texture_offset" type="Vector2">
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</argument>
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<description>
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Set the texture offset of the tile.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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