godot/modules/gltf
Rémi Verschelde bc7a7a479e
Merge pull request #73941 from Jummit/active-collection
Blend import: Allow importing `active_collection_only`
2024-06-03 10:35:34 +02:00
..
doc_classes Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
editor Blend import: Ability to import only the active collection 2024-05-31 18:37:14 +02:00
extensions Merge pull request #88301 from aaronfranke/gltf-explicit-compound-triggers 2024-04-26 11:08:19 +02:00
structures Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_defines.h Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
gltf_document.cpp Fix GLTFDocument so it can export CSG Meshes correctly. 2024-05-29 07:10:45 -07:00
gltf_document.h Rename accessor GLTFType to GLTFAccessorType, fix verbose prints, doc 2024-05-24 03:21:13 -07:00
gltf_state.cpp Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
gltf_state.h Add bake_fps for FBXDocument, GLTFDocument and both import-export. 2024-05-23 09:09:36 -07:00
gltf_template_convert.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
skin_tool.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
skin_tool.h Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.