mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:05:04 +00:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
17 lines
937 B
XML
17 lines
937 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="WorldBoundaryShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A 3D world boundary (half-space) shape used for physics collision.
|
|
</brief_description>
|
|
<description>
|
|
A 3D world boundary shape, intended for use in physics. [WorldBoundaryShape3D] works like an infinite plane that forces all physics bodies to stay above it. The [member plane]'s normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane(0, 1, 0, 0)">
|
|
The [Plane] used by the [WorldBoundaryShape3D] for collision.
|
|
</member>
|
|
</members>
|
|
</class>
|