mirror of
https://github.com/godotengine/godot.git
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0fcfb07246
add enabled methods for motor and angular limits use correct name to get joint update copyright
457 lines
19 KiB
C++
457 lines
19 KiB
C++
/**************************************************************************/
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/* physics_server_2d_extension.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PHYSICS_SERVER_2D_EXTENSION_H
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#define PHYSICS_SERVER_2D_EXTENSION_H
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#include "core/extension/ext_wrappers.gen.inc"
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#include "core/object/gdvirtual.gen.inc"
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#include "core/variant/native_ptr.h"
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#include "core/variant/type_info.h"
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#include "core/variant/typed_array.h"
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#include "servers/physics_server_2d.h"
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class PhysicsDirectBodyState2DExtension : public PhysicsDirectBodyState2D {
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GDCLASS(PhysicsDirectBodyState2DExtension, PhysicsDirectBodyState2D);
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protected:
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static void _bind_methods();
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public:
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// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
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EXBIND0RC(Vector2, get_total_gravity)
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EXBIND0RC(real_t, get_total_angular_damp)
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EXBIND0RC(real_t, get_total_linear_damp)
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EXBIND0RC(Vector2, get_center_of_mass)
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EXBIND0RC(Vector2, get_center_of_mass_local)
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EXBIND0RC(real_t, get_inverse_mass)
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EXBIND0RC(real_t, get_inverse_inertia)
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EXBIND1(set_linear_velocity, const Vector2 &)
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EXBIND0RC(Vector2, get_linear_velocity)
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EXBIND1(set_angular_velocity, real_t)
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EXBIND0RC(real_t, get_angular_velocity)
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EXBIND1(set_transform, const Transform2D &)
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EXBIND0RC(Transform2D, get_transform)
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EXBIND1RC(Vector2, get_velocity_at_local_position, const Vector2 &)
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EXBIND1(apply_central_impulse, const Vector2 &)
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EXBIND1(apply_torque_impulse, real_t)
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EXBIND2(apply_impulse, const Vector2 &, const Vector2 &)
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EXBIND1(apply_central_force, const Vector2 &)
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EXBIND2(apply_force, const Vector2 &, const Vector2 &)
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EXBIND1(apply_torque, real_t)
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EXBIND1(add_constant_central_force, const Vector2 &)
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EXBIND2(add_constant_force, const Vector2 &, const Vector2 &)
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EXBIND1(add_constant_torque, real_t)
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EXBIND1(set_constant_force, const Vector2 &)
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EXBIND0RC(Vector2, get_constant_force)
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EXBIND1(set_constant_torque, real_t)
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EXBIND0RC(real_t, get_constant_torque)
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EXBIND1(set_sleep_state, bool)
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EXBIND0RC(bool, is_sleeping)
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EXBIND0RC(int, get_contact_count)
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EXBIND1RC(Vector2, get_contact_local_position, int)
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EXBIND1RC(Vector2, get_contact_local_normal, int)
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EXBIND1RC(Vector2, get_contact_local_velocity_at_position, int)
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EXBIND1RC(int, get_contact_local_shape, int)
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EXBIND1RC(RID, get_contact_collider, int)
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EXBIND1RC(Vector2, get_contact_collider_position, int)
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EXBIND1RC(ObjectID, get_contact_collider_id, int)
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EXBIND1RC(Object *, get_contact_collider_object, int)
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EXBIND1RC(int, get_contact_collider_shape, int)
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EXBIND1RC(Vector2, get_contact_collider_velocity_at_position, int)
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EXBIND1RC(Vector2, get_contact_impulse, int)
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EXBIND0RC(real_t, get_step)
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EXBIND0(integrate_forces)
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EXBIND0R(PhysicsDirectSpaceState2D *, get_space_state)
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PhysicsDirectBodyState2DExtension();
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};
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typedef PhysicsDirectSpaceState2D::RayResult PhysicsServer2DExtensionRayResult;
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typedef PhysicsDirectSpaceState2D::ShapeResult PhysicsServer2DExtensionShapeResult;
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typedef PhysicsDirectSpaceState2D::ShapeRestInfo PhysicsServer2DExtensionShapeRestInfo;
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GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionRayResult)
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GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeResult)
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GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionShapeRestInfo)
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class PhysicsDirectSpaceState2DExtension : public PhysicsDirectSpaceState2D {
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GDCLASS(PhysicsDirectSpaceState2DExtension, PhysicsDirectSpaceState2D);
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thread_local static const HashSet<RID> *exclude;
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protected:
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static void _bind_methods();
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bool is_body_excluded_from_query(const RID &p_body) const;
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GDVIRTUAL7R(bool, _intersect_ray, const Vector2 &, const Vector2 &, uint32_t, bool, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionRayResult>)
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GDVIRTUAL7R(int, _intersect_point, const Vector2 &, ObjectID, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeResult>, int)
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GDVIRTUAL9R(int, _intersect_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeResult>, int)
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GDVIRTUAL9R(bool, _cast_motion, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<real_t>, GDExtensionPtr<real_t>)
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GDVIRTUAL10R(bool, _collide_shape, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
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GDVIRTUAL8R(bool, _rest_info, RID, const Transform2D &, const Vector2 &, real_t, uint32_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionShapeRestInfo>)
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public:
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virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) override {
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exclude = &p_parameters.exclude;
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_intersect_ray, p_parameters.from, p_parameters.to, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.hit_from_inside, &r_result, ret);
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exclude = nullptr;
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return ret;
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}
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virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
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exclude = &p_parameters.exclude;
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int ret = false;
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GDVIRTUAL_REQUIRED_CALL(_intersect_point, p_parameters.position, p_parameters.canvas_instance_id, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
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exclude = nullptr;
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return ret;
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}
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virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) override {
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exclude = &p_parameters.exclude;
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int ret = 0;
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GDVIRTUAL_REQUIRED_CALL(_intersect_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, ret);
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exclude = nullptr;
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return ret;
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}
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virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) override {
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exclude = &p_parameters.exclude;
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_cast_motion, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, &p_closest_safe, &p_closest_unsafe, ret);
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exclude = nullptr;
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return ret;
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}
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virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) override {
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exclude = &p_parameters.exclude;
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_collide_shape, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_results, p_result_max, &r_result_count, ret);
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exclude = nullptr;
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return ret;
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}
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virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) override {
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exclude = &p_parameters.exclude;
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_rest_info, p_parameters.shape_rid, p_parameters.transform, p_parameters.motion, p_parameters.margin, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, r_info, ret);
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exclude = nullptr;
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return ret;
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}
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PhysicsDirectSpaceState2DExtension();
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};
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typedef PhysicsServer2D::MotionResult PhysicsServer2DExtensionMotionResult;
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GDVIRTUAL_NATIVE_PTR(PhysicsServer2DExtensionMotionResult)
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class PhysicsServer2DExtension : public PhysicsServer2D {
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GDCLASS(PhysicsServer2DExtension, PhysicsServer2D);
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protected:
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static void _bind_methods();
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GDVIRTUAL9R(bool, _shape_collide, RID, const Transform2D &, const Vector2 &, RID, const Transform2D &, const Vector2 &, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
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GDVIRTUAL8R(bool, _body_collide_shape, RID, int, RID, const Transform2D &, const Vector2 &, GDExtensionPtr<Vector2>, int, GDExtensionPtr<int>)
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public:
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// The warning is valid, but unavoidable. If the function is not overridden it will error anyway.
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/* SHAPE API */
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EXBIND0R(RID, world_boundary_shape_create)
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EXBIND0R(RID, separation_ray_shape_create)
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EXBIND0R(RID, segment_shape_create)
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EXBIND0R(RID, circle_shape_create)
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EXBIND0R(RID, rectangle_shape_create)
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EXBIND0R(RID, capsule_shape_create)
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EXBIND0R(RID, convex_polygon_shape_create)
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EXBIND0R(RID, concave_polygon_shape_create)
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EXBIND2(shape_set_data, RID, const Variant &)
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EXBIND2(shape_set_custom_solver_bias, RID, real_t)
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EXBIND1RC(ShapeType, shape_get_type, RID)
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EXBIND1RC(Variant, shape_get_data, RID)
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EXBIND1RC(real_t, shape_get_custom_solver_bias, RID)
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virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_shape_collide, p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, &r_result_count, ret);
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return ret;
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}
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/* SPACE API */
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EXBIND0R(RID, space_create)
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EXBIND2(space_set_active, RID, bool)
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EXBIND1RC(bool, space_is_active, RID)
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EXBIND3(space_set_param, RID, SpaceParameter, real_t)
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EXBIND2RC(real_t, space_get_param, RID, SpaceParameter)
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EXBIND1R(PhysicsDirectSpaceState2D *, space_get_direct_state, RID)
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EXBIND2(space_set_debug_contacts, RID, int)
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EXBIND1RC(Vector<Vector2>, space_get_contacts, RID)
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EXBIND1RC(int, space_get_contact_count, RID)
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/* AREA API */
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//EXBIND0RID(area);
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EXBIND0R(RID, area_create)
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EXBIND2(area_set_space, RID, RID)
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EXBIND1RC(RID, area_get_space, RID)
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EXBIND4(area_add_shape, RID, RID, const Transform2D &, bool)
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EXBIND3(area_set_shape, RID, int, RID)
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EXBIND3(area_set_shape_transform, RID, int, const Transform2D &)
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EXBIND3(area_set_shape_disabled, RID, int, bool)
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EXBIND1RC(int, area_get_shape_count, RID)
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EXBIND2RC(RID, area_get_shape, RID, int)
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EXBIND2RC(Transform2D, area_get_shape_transform, RID, int)
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EXBIND2(area_remove_shape, RID, int)
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EXBIND1(area_clear_shapes, RID)
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EXBIND2(area_attach_object_instance_id, RID, ObjectID)
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EXBIND1RC(ObjectID, area_get_object_instance_id, RID)
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EXBIND2(area_attach_canvas_instance_id, RID, ObjectID)
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EXBIND1RC(ObjectID, area_get_canvas_instance_id, RID)
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EXBIND3(area_set_param, RID, AreaParameter, const Variant &)
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EXBIND2(area_set_transform, RID, const Transform2D &)
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EXBIND2RC(Variant, area_get_param, RID, AreaParameter)
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EXBIND1RC(Transform2D, area_get_transform, RID)
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EXBIND2(area_set_collision_layer, RID, uint32_t)
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EXBIND1RC(uint32_t, area_get_collision_layer, RID)
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EXBIND2(area_set_collision_mask, RID, uint32_t)
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EXBIND1RC(uint32_t, area_get_collision_mask, RID)
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EXBIND2(area_set_monitorable, RID, bool)
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EXBIND2(area_set_pickable, RID, bool)
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EXBIND2(area_set_monitor_callback, RID, const Callable &)
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EXBIND2(area_set_area_monitor_callback, RID, const Callable &)
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/* BODY API */
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//EXBIND2RID(body,BodyMode,bool);
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EXBIND0R(RID, body_create)
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EXBIND2(body_set_space, RID, RID)
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EXBIND1RC(RID, body_get_space, RID)
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EXBIND2(body_set_mode, RID, BodyMode)
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EXBIND1RC(BodyMode, body_get_mode, RID)
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EXBIND4(body_add_shape, RID, RID, const Transform2D &, bool)
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EXBIND3(body_set_shape, RID, int, RID)
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EXBIND3(body_set_shape_transform, RID, int, const Transform2D &)
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EXBIND1RC(int, body_get_shape_count, RID)
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EXBIND2RC(RID, body_get_shape, RID, int)
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EXBIND2RC(Transform2D, body_get_shape_transform, RID, int)
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EXBIND3(body_set_shape_disabled, RID, int, bool)
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EXBIND4(body_set_shape_as_one_way_collision, RID, int, bool, real_t)
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EXBIND2(body_remove_shape, RID, int)
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EXBIND1(body_clear_shapes, RID)
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EXBIND2(body_attach_object_instance_id, RID, ObjectID)
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EXBIND1RC(ObjectID, body_get_object_instance_id, RID)
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EXBIND2(body_attach_canvas_instance_id, RID, ObjectID)
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EXBIND1RC(ObjectID, body_get_canvas_instance_id, RID)
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EXBIND2(body_set_continuous_collision_detection_mode, RID, CCDMode)
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EXBIND1RC(CCDMode, body_get_continuous_collision_detection_mode, RID)
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EXBIND2(body_set_collision_layer, RID, uint32_t)
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EXBIND1RC(uint32_t, body_get_collision_layer, RID)
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EXBIND2(body_set_collision_mask, RID, uint32_t)
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EXBIND1RC(uint32_t, body_get_collision_mask, RID)
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EXBIND2(body_set_collision_priority, RID, real_t)
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EXBIND1RC(real_t, body_get_collision_priority, RID)
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EXBIND3(body_set_param, RID, BodyParameter, const Variant &)
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EXBIND2RC(Variant, body_get_param, RID, BodyParameter)
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EXBIND1(body_reset_mass_properties, RID)
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EXBIND3(body_set_state, RID, BodyState, const Variant &)
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EXBIND2RC(Variant, body_get_state, RID, BodyState)
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EXBIND2(body_apply_central_impulse, RID, const Vector2 &)
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EXBIND2(body_apply_torque_impulse, RID, real_t)
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EXBIND3(body_apply_impulse, RID, const Vector2 &, const Vector2 &)
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EXBIND2(body_apply_central_force, RID, const Vector2 &)
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EXBIND3(body_apply_force, RID, const Vector2 &, const Vector2 &)
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EXBIND2(body_apply_torque, RID, real_t)
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EXBIND2(body_add_constant_central_force, RID, const Vector2 &)
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EXBIND3(body_add_constant_force, RID, const Vector2 &, const Vector2 &)
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EXBIND2(body_add_constant_torque, RID, real_t)
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EXBIND2(body_set_constant_force, RID, const Vector2 &)
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EXBIND1RC(Vector2, body_get_constant_force, RID)
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EXBIND2(body_set_constant_torque, RID, real_t)
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EXBIND1RC(real_t, body_get_constant_torque, RID)
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EXBIND2(body_set_axis_velocity, RID, const Vector2 &)
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EXBIND2(body_add_collision_exception, RID, RID)
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EXBIND2(body_remove_collision_exception, RID, RID)
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GDVIRTUAL1RC(TypedArray<RID>, _body_get_collision_exceptions, RID)
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void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {
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TypedArray<RID> ret;
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GDVIRTUAL_REQUIRED_CALL(_body_get_collision_exceptions, p_body, ret);
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for (int i = 0; i < ret.size(); i++) {
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p_exceptions->push_back(ret[i]);
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}
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}
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EXBIND2(body_set_max_contacts_reported, RID, int)
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EXBIND1RC(int, body_get_max_contacts_reported, RID)
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EXBIND2(body_set_contacts_reported_depth_threshold, RID, real_t)
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EXBIND1RC(real_t, body_get_contacts_reported_depth_threshold, RID)
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EXBIND2(body_set_omit_force_integration, RID, bool)
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EXBIND1RC(bool, body_is_omitting_force_integration, RID)
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EXBIND2(body_set_state_sync_callback, RID, const Callable &)
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EXBIND3(body_set_force_integration_callback, RID, const Callable &, const Variant &)
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virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
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bool ret = false;
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GDVIRTUAL_REQUIRED_CALL(_body_collide_shape, p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, &r_result_count, ret);
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return ret;
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}
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EXBIND2(body_set_pickable, RID, bool)
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EXBIND1R(PhysicsDirectBodyState2D *, body_get_direct_state, RID)
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GDVIRTUAL7RC(bool, _body_test_motion, RID, const Transform2D &, const Vector2 &, real_t, bool, bool, GDExtensionPtr<PhysicsServer2DExtensionMotionResult>)
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thread_local static const HashSet<RID> *exclude_bodies;
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thread_local static const HashSet<ObjectID> *exclude_objects;
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bool body_test_motion_is_excluding_body(RID p_body) const;
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bool body_test_motion_is_excluding_object(ObjectID p_object) const;
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bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
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bool ret = false;
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exclude_bodies = &p_parameters.exclude_bodies;
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exclude_objects = &p_parameters.exclude_objects;
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GDVIRTUAL_REQUIRED_CALL(_body_test_motion, p_body, p_parameters.from, p_parameters.motion, p_parameters.margin, p_parameters.collide_separation_ray, p_parameters.recovery_as_collision, r_result, ret);
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exclude_bodies = nullptr;
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exclude_objects = nullptr;
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return ret;
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}
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/* JOINT API */
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EXBIND0R(RID, joint_create)
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EXBIND1(joint_clear, RID)
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EXBIND3(joint_set_param, RID, JointParam, real_t)
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EXBIND2RC(real_t, joint_get_param, RID, JointParam)
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EXBIND2(joint_disable_collisions_between_bodies, RID, bool)
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EXBIND1RC(bool, joint_is_disabled_collisions_between_bodies, RID)
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EXBIND4(joint_make_pin, RID, const Vector2 &, RID, RID)
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EXBIND6(joint_make_groove, RID, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID)
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EXBIND5(joint_make_damped_spring, RID, const Vector2 &, const Vector2 &, RID, RID)
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EXBIND3(pin_joint_set_flag, RID, PinJointFlag, bool)
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EXBIND2RC(bool, pin_joint_get_flag, RID, PinJointFlag)
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EXBIND3(pin_joint_set_param, RID, PinJointParam, real_t)
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EXBIND2RC(real_t, pin_joint_get_param, RID, PinJointParam)
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EXBIND3(damped_spring_joint_set_param, RID, DampedSpringParam, real_t)
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EXBIND2RC(real_t, damped_spring_joint_get_param, RID, DampedSpringParam)
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EXBIND1RC(JointType, joint_get_type, RID)
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/* MISC */
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GDVIRTUAL1(_free_rid, RID)
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virtual void free(RID p_rid) override {
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GDVIRTUAL_REQUIRED_CALL(_free_rid, p_rid);
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}
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EXBIND1(set_active, bool)
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EXBIND0(init)
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EXBIND1(step, real_t)
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EXBIND0(sync)
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EXBIND0(flush_queries)
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EXBIND0(end_sync)
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EXBIND0(finish)
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EXBIND0RC(bool, is_flushing_queries)
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EXBIND1R(int, get_process_info, ProcessInfo)
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PhysicsServer2DExtension();
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~PhysicsServer2DExtension();
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};
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#endif // PHYSICS_SERVER_2D_EXTENSION_H
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