godot/platform
Rémi Verschelde bc26d0d6cd Platform: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
..
android Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
haiku Don't use -ffast-math or other unsafe math optimizations 2019-01-09 02:06:13 +01:00
iphone Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
javascript Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378. 2019-01-27 13:41:47 -03:00
osx Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
server Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
uwp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
windows Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
x11 Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00