godot/platform/iphone
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
..
export Only execute chmod exporting iOS when on Mac OS X 2017-07-08 21:32:02 +10:00
globals
app_delegate.h
app_delegate.mm -Reorganized all properties of project settings (Sorry, Again). 2017-07-17 22:18:58 -03:00
audio_driver_iphone.cpp Fixed audio can not resume if it is interrupted cause by an incoming phone call 2017-05-26 15:29:00 +08:00
audio_driver_iphone.h
detect.py Buildsystem: Improve detect.py readability and fix issues 2017-07-01 08:20:51 +02:00
game_center.h
game_center.mm
gl_view.h
gl_view.mm
godot_iphone.cpp
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
os_iphone.h Merge pull request #8912 from RandomShaper/ios-alert 2017-05-26 07:56:22 +02:00
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h
SCsub Buildsystem: Improve detect.py readability and fix issues 2017-07-01 08:20:51 +02:00
sem_iphone.cpp
sem_iphone.h
view_controller.h
view_controller.mm