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https://github.com/godotengine/godot.git
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696ca9db3c
Rename internal Button `*_icon` functions to `*_button_icon` to match exposed methods
2454 lines
88 KiB
C++
2454 lines
88 KiB
C++
/**************************************************************************/
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/* animation_player_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "animation_player_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/gui/editor_validation_panel.h"
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#include "editor/inspector_dock.h"
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#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
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#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
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#include "editor/scene_tree_dock.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/gui/separator.h"
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#include "scene/main/window.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/image_texture.h"
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#include "servers/rendering_server.h"
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///////////////////////////////////
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void AnimationPlayerEditor::_node_removed(Node *p_node) {
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if (player && original_node == p_node) {
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if (is_dummy) {
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plugin->_clear_dummy_player();
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}
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player = nullptr;
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set_process(false);
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track_editor->set_animation(Ref<Animation>(), true);
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track_editor->set_root(nullptr);
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track_editor->show_select_node_warning(true);
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_update_player();
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_ensure_dummy_player();
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pin->set_pressed(false);
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}
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}
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void AnimationPlayerEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PROCESS: {
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if (!player || is_dummy) {
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track_editor->show_inactive_player_warning(false);
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} else {
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track_editor->show_inactive_player_warning(!player->is_active());
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}
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if (!player) {
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return;
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}
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updating = true;
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if (player->is_playing()) {
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{
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String animname = player->get_assigned_animation();
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if (player->has_animation(animname)) {
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Ref<Animation> anim = player->get_animation(animname);
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if (!anim.is_null()) {
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frame->set_max((double)anim->get_length());
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}
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}
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}
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frame->set_value(player->get_current_animation_position());
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track_editor->set_anim_pos(player->get_current_animation_position());
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} else if (!player->is_valid()) {
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// Reset timeline when the player has been stopped externally
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frame->set_value(0);
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} else if (last_active) {
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// Need the last frame after it stopped.
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frame->set_value(player->get_current_animation_position());
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track_editor->set_anim_pos(player->get_current_animation_position());
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stop->set_button_icon(stop_icon);
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}
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last_active = player->is_playing();
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updating = false;
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} break;
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case NOTIFICATION_ENTER_TREE: {
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tool_anim->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu));
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onion_skinning->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu));
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blend_editor.next->connect(SceneStringName(item_selected), callable_mp(this, &AnimationPlayerEditor::_blend_editor_next_changed));
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get_tree()->connect(SNAME("node_removed"), callable_mp(this, &AnimationPlayerEditor::_node_removed));
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add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel")));
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} break;
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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if (EditorThemeManager::is_generated_theme_outdated()) {
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add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel")));
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}
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} break;
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case NOTIFICATION_TRANSLATION_CHANGED:
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case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
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case NOTIFICATION_THEME_CHANGED: {
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stop_icon = get_editor_theme_icon(SNAME("Stop"));
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pause_icon = get_editor_theme_icon(SNAME("Pause"));
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if (player && player->is_playing()) {
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stop->set_button_icon(pause_icon);
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} else {
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stop->set_button_icon(stop_icon);
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}
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autoplay->set_button_icon(get_editor_theme_icon(SNAME("AutoPlay")));
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play->set_button_icon(get_editor_theme_icon(SNAME("PlayStart")));
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play_from->set_button_icon(get_editor_theme_icon(SNAME("Play")));
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play_bw->set_button_icon(get_editor_theme_icon(SNAME("PlayStartBackwards")));
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play_bw_from->set_button_icon(get_editor_theme_icon(SNAME("PlayBackwards")));
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autoplay_icon = get_editor_theme_icon(SNAME("AutoPlay"));
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reset_icon = get_editor_theme_icon(SNAME("Reload"));
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{
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Ref<Image> autoplay_img = autoplay_icon->get_image();
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Ref<Image> reset_img = reset_icon->get_image();
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Size2 icon_size = autoplay_img->get_size();
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Ref<Image> autoplay_reset_img = Image::create_empty(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
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autoplay_reset_img->blit_rect(autoplay_img, Rect2i(Point2i(), icon_size), Point2i());
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autoplay_reset_img->blit_rect(reset_img, Rect2i(Point2i(), icon_size), Point2i(icon_size.x, 0));
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autoplay_reset_icon = ImageTexture::create_from_image(autoplay_reset_img);
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}
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onion_toggle->set_button_icon(get_editor_theme_icon(SNAME("Onion")));
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onion_skinning->set_button_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl")));
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pin->set_button_icon(get_editor_theme_icon(SNAME("Pin")));
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tool_anim->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), SNAME("Button")));
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track_editor->get_edit_menu()->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), SNAME("Button")));
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#define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_editor_theme_icon(SNAME(m_icon)))
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ITEM_ICON(TOOL_NEW_ANIM, "New");
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ITEM_ICON(TOOL_ANIM_LIBRARY, "AnimationLibrary");
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ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
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ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
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ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
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ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit");
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ITEM_ICON(TOOL_REMOVE_ANIM, "Remove");
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_update_animation_list_icons();
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_ensure_dummy_player();
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} break;
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}
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}
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void AnimationPlayerEditor::_autoplay_pressed() {
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if (updating) {
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return;
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}
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if (animation->has_selectable_items() == 0) {
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return;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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String current = animation->get_item_text(animation->get_selected());
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if (player->get_autoplay() == current) {
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//unset
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undo_redo->create_action(TTR("Toggle Autoplay"));
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undo_redo->add_do_method(player, "set_autoplay", "");
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undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
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} else {
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//set
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undo_redo->create_action(TTR("Toggle Autoplay"));
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undo_redo->add_do_method(player, "set_autoplay", current);
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undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
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undo_redo->add_do_method(this, "_animation_player_changed", player);
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undo_redo->add_undo_method(this, "_animation_player_changed", player);
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undo_redo->commit_action();
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}
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}
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void AnimationPlayerEditor::_go_to_nearest_keyframe(bool p_backward) {
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if (_get_current().is_empty()) {
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return;
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}
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Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
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double current_time = player->get_current_animation_position();
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// Offset the time to avoid finding the same keyframe with Animation::track_find_key().
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double time_offset = MAX(CMP_EPSILON * 2, current_time * CMP_EPSILON * 2);
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double current_time_offset = current_time + (p_backward ? -time_offset : time_offset);
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float nearest_key_time = p_backward ? 0 : anim->get_length();
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int track_count = anim->get_track_count();
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bool bezier_active = track_editor->is_bezier_editor_active();
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Node *root = get_tree()->get_edited_scene_root();
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EditorSelection *selection = EditorNode::get_singleton()->get_editor_selection();
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Vector<int> selected_tracks;
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for (int i = 0; i < track_count; ++i) {
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if (selection->is_selected(root->get_node_or_null(anim->track_get_path(i)))) {
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selected_tracks.push_back(i);
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}
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}
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// Find the nearest keyframe in selection if the scene has selected nodes
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// or the nearest keyframe in the entire animation otherwise.
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if (selected_tracks.size() > 0) {
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for (int track : selected_tracks) {
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if (bezier_active && anim->track_get_type(track) != Animation::TYPE_BEZIER) {
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continue;
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}
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int key = anim->track_find_key(track, current_time_offset, Animation::FIND_MODE_NEAREST, false, !p_backward);
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if (key == -1) {
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continue;
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}
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double key_time = anim->track_get_key_time(track, key);
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if ((p_backward && key_time > nearest_key_time) || (!p_backward && key_time < nearest_key_time)) {
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nearest_key_time = key_time;
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}
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}
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} else {
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for (int track = 0; track < track_count; ++track) {
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if (bezier_active && anim->track_get_type(track) != Animation::TYPE_BEZIER) {
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continue;
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}
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int key = anim->track_find_key(track, current_time_offset, Animation::FIND_MODE_NEAREST, false, !p_backward);
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if (key == -1) {
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continue;
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}
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double key_time = anim->track_get_key_time(track, key);
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if ((p_backward && key_time > nearest_key_time) || (!p_backward && key_time < nearest_key_time)) {
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nearest_key_time = key_time;
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}
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}
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}
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player->seek_internal(nearest_key_time, true, true, true);
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frame->set_value(nearest_key_time);
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track_editor->set_anim_pos(nearest_key_time);
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}
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void AnimationPlayerEditor::_play_pressed() {
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String current = _get_current();
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if (!current.is_empty()) {
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if (current == player->get_assigned_animation()) {
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player->stop(); //so it won't blend with itself
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}
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ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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PackedStringArray markers = track_editor->get_selected_section();
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if (markers.size() == 2) {
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StringName start_marker = markers[0];
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StringName end_marker = markers[1];
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player->play_section_with_markers(current, start_marker, end_marker);
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} else {
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player->play(current);
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}
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}
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//unstop
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stop->set_button_icon(pause_icon);
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}
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void AnimationPlayerEditor::_play_from_pressed() {
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String current = _get_current();
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if (!current.is_empty()) {
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double time = player->get_current_animation_position();
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if (current == player->get_assigned_animation() && player->is_playing()) {
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player->clear_caches(); //so it won't blend with itself
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}
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ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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player->seek_internal(time, true, true, true);
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PackedStringArray markers = track_editor->get_selected_section();
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if (markers.size() == 2) {
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StringName start_marker = markers[0];
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StringName end_marker = markers[1];
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player->play_section_with_markers(current, start_marker, end_marker);
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} else {
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player->play(current);
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}
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}
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//unstop
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stop->set_button_icon(pause_icon);
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}
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String AnimationPlayerEditor::_get_current() const {
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String current;
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if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count() && !animation->is_item_separator(animation->get_selected())) {
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current = animation->get_item_text(animation->get_selected());
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}
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return current;
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}
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void AnimationPlayerEditor::_play_bw_pressed() {
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String current = _get_current();
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if (!current.is_empty()) {
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if (current == player->get_assigned_animation()) {
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player->stop(); //so it won't blend with itself
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}
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ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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PackedStringArray markers = track_editor->get_selected_section();
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if (markers.size() == 2) {
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StringName start_marker = markers[0];
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StringName end_marker = markers[1];
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player->play_section_with_markers_backwards(current, start_marker, end_marker);
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} else {
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player->play_backwards(current);
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}
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}
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//unstop
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stop->set_button_icon(pause_icon);
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}
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void AnimationPlayerEditor::_play_bw_from_pressed() {
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String current = _get_current();
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if (!current.is_empty()) {
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double time = player->get_current_animation_position();
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if (current == player->get_assigned_animation() && player->is_playing()) {
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player->clear_caches(); //so it won't blend with itself
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}
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ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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player->seek_internal(time, true, true, true);
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PackedStringArray markers = track_editor->get_selected_section();
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if (markers.size() == 2) {
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StringName start_marker = markers[0];
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StringName end_marker = markers[1];
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player->play_section_with_markers_backwards(current, start_marker, end_marker);
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} else {
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player->play_backwards(current);
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}
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}
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//unstop
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stop->set_button_icon(pause_icon);
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}
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void AnimationPlayerEditor::_stop_pressed() {
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if (!player) {
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return;
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}
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if (player->is_playing()) {
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player->pause();
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} else {
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String current = _get_current();
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player->stop();
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player->set_assigned_animation(current);
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frame->set_value(0);
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track_editor->set_anim_pos(0);
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}
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stop->set_button_icon(stop_icon);
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}
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void AnimationPlayerEditor::_animation_selected(int p_which) {
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if (updating) {
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return;
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}
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#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), true)
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ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
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ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
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ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
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ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
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ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);
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#undef ITEM_CHECK_DISABLED
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// when selecting an animation, the idea is that the only interesting behavior
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// ui-wise is that it should play/blend the next one if currently playing
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String current = _get_current();
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if (!current.is_empty()) {
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player->set_assigned_animation(current);
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Ref<Animation> anim = player->get_animation(current);
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ERR_FAIL_COND(anim.is_null());
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{
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bool animation_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim);
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track_editor->set_animation(anim, animation_is_readonly);
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Node *root = player->get_node_or_null(player->get_root_node());
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// Player shouldn't access parent if it's the scene root.
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if (!root || (player == get_tree()->get_edited_scene_root() && player->get_root_node() == SceneStringName(path_pp))) {
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NodePath cached_root_path = player->get_path_to(get_cached_root_node());
|
|
if (player->get_node_or_null(cached_root_path) != nullptr) {
|
|
player->set_root_node(cached_root_path);
|
|
} else {
|
|
player->set_root_node(SceneStringName(path_pp)); // No other choice, preventing crash.
|
|
}
|
|
} else {
|
|
cached_root_node_id = root->get_instance_id(); // Caching as `track_editor` can lose track of player's root node.
|
|
track_editor->set_root(root);
|
|
}
|
|
}
|
|
frame->set_max((double)anim->get_length());
|
|
autoplay->set_pressed(current == player->get_autoplay());
|
|
player->stop();
|
|
} else {
|
|
track_editor->set_animation(Ref<Animation>(), true);
|
|
track_editor->set_root(nullptr);
|
|
autoplay->set_pressed(false);
|
|
}
|
|
|
|
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
|
|
_animation_key_editor_seek(timeline_position);
|
|
|
|
emit_signal("animation_selected", current);
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_new() {
|
|
int count = 1;
|
|
String base = "new_animation";
|
|
String current_library_name = "";
|
|
if (animation->has_selectable_items()) {
|
|
String current_animation_name = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> current_animation = player->get_animation(current_animation_name);
|
|
if (current_animation.is_valid()) {
|
|
current_library_name = player->find_animation_library(current_animation);
|
|
}
|
|
}
|
|
String attempt_prefix = (current_library_name == "") ? "" : current_library_name + "/";
|
|
while (true) {
|
|
String attempt = base;
|
|
if (count > 1) {
|
|
attempt += vformat("_%d", count);
|
|
}
|
|
if (player->has_animation(attempt_prefix + attempt)) {
|
|
count++;
|
|
continue;
|
|
}
|
|
base = attempt;
|
|
break;
|
|
}
|
|
|
|
_update_name_dialog_library_dropdown();
|
|
|
|
name_dialog_op = TOOL_NEW_ANIM;
|
|
name_dialog->set_title(TTR("Create New Animation"));
|
|
name_dialog->popup_centered(Size2(300, 90));
|
|
name_title->set_text(TTR("New Animation Name:"));
|
|
name->set_text(base);
|
|
name->select_all();
|
|
name->grab_focus();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_rename() {
|
|
if (!animation->has_selectable_items()) {
|
|
return;
|
|
}
|
|
int selected = animation->get_selected();
|
|
String selected_name = animation->get_item_text(selected);
|
|
|
|
// Remove library prefix if present.
|
|
if (selected_name.contains("/")) {
|
|
selected_name = selected_name.get_slice("/", 1);
|
|
}
|
|
|
|
name_dialog->set_title(TTR("Rename Animation"));
|
|
name_title->set_text(TTR("Change Animation Name:"));
|
|
name->set_text(selected_name);
|
|
name_dialog_op = TOOL_RENAME_ANIM;
|
|
name_dialog->popup_centered(Size2(300, 90));
|
|
name->select_all();
|
|
name->grab_focus();
|
|
library->hide();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_remove() {
|
|
if (!animation->has_selectable_items()) {
|
|
return;
|
|
}
|
|
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
|
|
delete_dialog->set_text(vformat(TTR("Delete Animation '%s'?"), current));
|
|
delete_dialog->popup_centered();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_remove_confirmed() {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
|
|
Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
|
|
ERR_FAIL_COND(al.is_null());
|
|
|
|
// For names of form lib_name/anim_name, remove library name prefix.
|
|
if (current.contains("/")) {
|
|
current = current.get_slice("/", 1);
|
|
}
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Remove Animation"));
|
|
if (player->get_autoplay() == current) {
|
|
undo_redo->add_do_method(player, "set_autoplay", "");
|
|
undo_redo->add_undo_method(player, "set_autoplay", current);
|
|
// Avoid having the autoplay icon linger around if there is only one animation in the player.
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
}
|
|
undo_redo->add_do_method(al.ptr(), "remove_animation", current);
|
|
undo_redo->add_undo_method(al.ptr(), "add_animation", current, anim);
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
if (animation->has_selectable_items() && animation->get_selectable_item(false) == animation->get_selectable_item(true)) { // Last item remaining.
|
|
undo_redo->add_do_method(this, "_stop_onion_skinning");
|
|
undo_redo->add_undo_method(this, "_start_onion_skinning");
|
|
}
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
|
|
int idx = -1;
|
|
for (int i = 0; i < animation->get_item_count(); i++) {
|
|
if (animation->get_item_text(i) == p_anim) {
|
|
idx = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND(idx == -1);
|
|
|
|
animation->select(idx);
|
|
|
|
_animation_selected(idx);
|
|
}
|
|
|
|
float AnimationPlayerEditor::_get_editor_step() const {
|
|
const String current = player->get_assigned_animation();
|
|
const Ref<Animation> anim = player->get_animation(current);
|
|
ERR_FAIL_COND_V(anim.is_null(), 0.0);
|
|
|
|
// Use more precise snapping when holding Shift
|
|
return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_name_edited() {
|
|
if (player->is_playing()) {
|
|
player->stop();
|
|
}
|
|
|
|
String new_name = name->get_text();
|
|
if (!AnimationLibrary::is_valid_animation_name(new_name)) {
|
|
error_dialog->set_text(TTR("Invalid animation name!"));
|
|
error_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
if (name_dialog_op == TOOL_RENAME_ANIM && animation->has_selectable_items() && animation->get_item_text(animation->get_selected()) == new_name) {
|
|
name_dialog->hide();
|
|
return;
|
|
}
|
|
|
|
String test_name_prefix = "";
|
|
if (library->is_visible() && library->get_selected_id() != -1) {
|
|
test_name_prefix = library->get_item_metadata(library->get_selected_id());
|
|
test_name_prefix += (test_name_prefix != "") ? "/" : "";
|
|
}
|
|
|
|
if (player->has_animation(test_name_prefix + new_name)) {
|
|
error_dialog->set_text(vformat(TTR("Animation '%s' already exists!"), test_name_prefix + new_name));
|
|
error_dialog->popup_centered();
|
|
return;
|
|
}
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
switch (name_dialog_op) {
|
|
case TOOL_RENAME_ANIM: {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
|
|
Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
|
|
ERR_FAIL_COND(al.is_null());
|
|
|
|
// Extract library prefix if present.
|
|
String new_library_prefix = "";
|
|
if (current.contains("/")) {
|
|
new_library_prefix = current.get_slice("/", 0) + "/";
|
|
current = current.get_slice("/", 1);
|
|
}
|
|
|
|
undo_redo->create_action(TTR("Rename Animation"));
|
|
undo_redo->add_do_method(al.ptr(), "rename_animation", current, new_name);
|
|
undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
|
|
undo_redo->add_undo_method(al.ptr(), "rename_animation", new_name, current);
|
|
undo_redo->add_undo_method(anim.ptr(), "set_name", current);
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
undo_redo->commit_action();
|
|
|
|
if (is_dummy) {
|
|
plugin->_update_dummy_player(original_node);
|
|
}
|
|
_select_anim_by_name(new_library_prefix + new_name);
|
|
} break;
|
|
|
|
case TOOL_NEW_ANIM: {
|
|
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
|
|
new_anim->set_name(new_name);
|
|
|
|
if (animation->get_item_count() > 0) {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> current_anim = player->get_animation(current);
|
|
|
|
if (current_anim.is_valid()) {
|
|
new_anim->set_step(current_anim->get_step());
|
|
}
|
|
}
|
|
|
|
String library_name;
|
|
Ref<AnimationLibrary> al;
|
|
library_name = library->get_item_metadata(library->get_selected());
|
|
// It's possible that [Global] was selected, but doesn't exist yet.
|
|
if (player->has_animation_library(library_name)) {
|
|
al = player->get_animation_library(library_name);
|
|
}
|
|
|
|
undo_redo->create_action(TTR("Add Animation"));
|
|
|
|
bool lib_added = false;
|
|
if (al.is_null()) {
|
|
al.instantiate();
|
|
lib_added = true;
|
|
undo_redo->add_do_method(fetch_mixer_for_library(), "add_animation_library", "", al);
|
|
library_name = "";
|
|
}
|
|
|
|
undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
|
|
undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
if (!animation->has_selectable_items()) {
|
|
undo_redo->add_do_method(this, "_start_onion_skinning");
|
|
undo_redo->add_undo_method(this, "_stop_onion_skinning");
|
|
}
|
|
if (lib_added) {
|
|
undo_redo->add_undo_method(fetch_mixer_for_library(), "remove_animation_library", "");
|
|
}
|
|
undo_redo->commit_action();
|
|
|
|
if (library_name != "") {
|
|
library_name = library_name + "/";
|
|
}
|
|
|
|
if (is_dummy) {
|
|
plugin->_update_dummy_player(original_node);
|
|
}
|
|
_select_anim_by_name(library_name + new_name);
|
|
|
|
} break;
|
|
|
|
case TOOL_DUPLICATE_ANIM: {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
|
|
Ref<Animation> new_anim = _animation_clone(anim);
|
|
new_anim->set_name(new_name);
|
|
|
|
String library_name;
|
|
Ref<AnimationLibrary> al;
|
|
if (library->is_visible()) {
|
|
library_name = library->get_item_metadata(library->get_selected());
|
|
// It's possible that [Global] was selected, but doesn't exist yet.
|
|
if (player->has_animation_library(library_name)) {
|
|
al = player->get_animation_library(library_name);
|
|
}
|
|
} else {
|
|
if (player->has_animation_library("")) {
|
|
al = player->get_animation_library("");
|
|
library_name = "";
|
|
}
|
|
}
|
|
|
|
undo_redo->create_action(TTR("Duplicate Animation"));
|
|
|
|
bool lib_added = false;
|
|
if (al.is_null()) {
|
|
al.instantiate();
|
|
lib_added = true;
|
|
undo_redo->add_do_method(player, "add_animation_library", "", al);
|
|
library_name = "";
|
|
}
|
|
|
|
undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
|
|
undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
if (lib_added) {
|
|
undo_redo->add_undo_method(player, "remove_animation_library", "");
|
|
}
|
|
undo_redo->commit_action();
|
|
|
|
if (library_name != "") {
|
|
library_name = library_name + "/";
|
|
}
|
|
|
|
if (is_dummy) {
|
|
plugin->_update_dummy_player(original_node);
|
|
}
|
|
_select_anim_by_name(library_name + new_name);
|
|
} break;
|
|
}
|
|
|
|
name_dialog->hide();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
|
|
if (!animation->has_selectable_items()) {
|
|
return;
|
|
}
|
|
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Blend Next Changed"));
|
|
undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx));
|
|
undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current));
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
undo_redo->commit_action();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_edit_animation_blend() {
|
|
if (updating_blends || !animation->has_selectable_items()) {
|
|
return;
|
|
}
|
|
|
|
blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE);
|
|
_update_animation_blend();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_update_animation_blend() {
|
|
if (updating_blends || !animation->has_selectable_items()) {
|
|
return;
|
|
}
|
|
|
|
blend_editor.tree->clear();
|
|
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
|
|
List<StringName> anims;
|
|
player->get_animation_list(&anims);
|
|
TreeItem *root = blend_editor.tree->create_item();
|
|
updating_blends = true;
|
|
|
|
int i = 0;
|
|
bool anim_found = false;
|
|
blend_editor.next->clear();
|
|
blend_editor.next->add_item("", i);
|
|
|
|
for (const StringName &to : anims) {
|
|
TreeItem *blend = blend_editor.tree->create_item(root);
|
|
blend->set_editable(0, false);
|
|
blend->set_editable(1, true);
|
|
blend->set_text(0, to);
|
|
blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
|
|
blend->set_range_config(1, 0, 3600, 0.001);
|
|
blend->set_range(1, player->get_blend_time(current, to));
|
|
|
|
i++;
|
|
blend_editor.next->add_item(to, i);
|
|
if (to == player->animation_get_next(current)) {
|
|
blend_editor.next->select(i);
|
|
anim_found = true;
|
|
}
|
|
}
|
|
|
|
// make sure we reset it else it becomes out of sync and could contain a deleted animation
|
|
if (!anim_found) {
|
|
blend_editor.next->select(0);
|
|
player->animation_set_next(current, blend_editor.next->get_item_text(0));
|
|
}
|
|
|
|
updating_blends = false;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_blend_edited() {
|
|
if (updating_blends || !animation->has_selectable_items()) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *selected = blend_editor.tree->get_edited();
|
|
if (!selected) {
|
|
return;
|
|
}
|
|
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
|
|
updating_blends = true;
|
|
String to = selected->get_text(0);
|
|
float blend_time = selected->get_range(1);
|
|
float prev_blend_time = player->get_blend_time(current, to);
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Change Blend Time"));
|
|
undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time);
|
|
undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time);
|
|
undo_redo->add_do_method(this, "_animation_player_changed", player);
|
|
undo_redo->add_undo_method(this, "_animation_player_changed", player);
|
|
undo_redo->commit_action();
|
|
updating_blends = false;
|
|
}
|
|
|
|
void AnimationPlayerEditor::ensure_visibility() {
|
|
if (player) {
|
|
return; // another player is pinned, don't reset
|
|
}
|
|
|
|
_animation_edit();
|
|
}
|
|
|
|
Dictionary AnimationPlayerEditor::get_state() const {
|
|
Dictionary d;
|
|
|
|
if (!is_dummy) {
|
|
d["visible"] = is_visible_in_tree();
|
|
if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
|
|
d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
|
|
d["animation"] = player->get_assigned_animation();
|
|
d["track_editor_state"] = track_editor->get_state();
|
|
}
|
|
}
|
|
|
|
return d;
|
|
}
|
|
|
|
void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
|
|
if (!p_state.has("visible") || !p_state["visible"]) {
|
|
return;
|
|
}
|
|
if (!EditorNode::get_singleton()->get_edited_scene()) {
|
|
return;
|
|
}
|
|
|
|
if (p_state.has("player")) {
|
|
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
|
|
if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
|
|
if (player) {
|
|
if (player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
|
|
player->disconnect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
|
|
}
|
|
if (player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
|
|
player->disconnect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
|
|
}
|
|
}
|
|
player = Object::cast_to<AnimationPlayer>(n);
|
|
if (player) {
|
|
if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
|
|
player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated), CONNECT_DEFERRED);
|
|
}
|
|
if (!player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
|
|
player->connect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed), CONNECT_DEFERRED);
|
|
}
|
|
}
|
|
|
|
_update_player();
|
|
EditorNode::get_bottom_panel()->make_item_visible(this);
|
|
set_process(true);
|
|
ensure_visibility();
|
|
|
|
if (p_state.has("animation")) {
|
|
String anim = p_state["animation"];
|
|
if (!anim.is_empty() && player->has_animation(anim)) {
|
|
_select_anim_by_name(anim);
|
|
_animation_edit();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_state.has("track_editor_state")) {
|
|
track_editor->set_state(p_state["track_editor_state"]);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_resource_edit() {
|
|
String current = _get_current();
|
|
if (current != String()) {
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
EditorNode::get_singleton()->edit_resource(anim);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_edit() {
|
|
String current = _get_current();
|
|
if (current != String()) {
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
|
|
track_editor->set_animation(anim, EditorNode::get_singleton()->is_resource_read_only(anim));
|
|
|
|
Node *root = player->get_node_or_null(player->get_root_node());
|
|
if (root) {
|
|
track_editor->set_root(root);
|
|
}
|
|
} else {
|
|
track_editor->set_animation(Ref<Animation>(), true);
|
|
track_editor->set_root(nullptr);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
|
|
player->set_speed_scale(p_scale.to_float());
|
|
}
|
|
|
|
void AnimationPlayerEditor::_update_animation() {
|
|
// the purpose of _update_animation is to reflect the current state
|
|
// of the animation player in the current editor..
|
|
|
|
updating = true;
|
|
|
|
if (player->is_playing()) {
|
|
stop->set_button_icon(pause_icon);
|
|
} else {
|
|
stop->set_button_icon(stop_icon);
|
|
}
|
|
|
|
scale->set_text(String::num(player->get_speed_scale(), 2));
|
|
String current = player->get_assigned_animation();
|
|
|
|
for (int i = 0; i < animation->get_item_count(); i++) {
|
|
if (animation->get_item_text(i) == current) {
|
|
animation->select(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
updating = false;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_update_player() {
|
|
updating = true;
|
|
|
|
animation->clear();
|
|
|
|
tool_anim->set_disabled(player == nullptr);
|
|
pin->set_disabled(player == nullptr);
|
|
_set_controls_disabled(player == nullptr);
|
|
|
|
if (!player) {
|
|
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
|
|
return;
|
|
}
|
|
|
|
List<StringName> libraries;
|
|
player->get_animation_library_list(&libraries);
|
|
|
|
int active_idx = -1;
|
|
bool no_anims_found = true;
|
|
bool global_animation_library_is_readonly = false;
|
|
bool all_animation_libraries_are_readonly = libraries.size() > 0;
|
|
|
|
for (const StringName &K : libraries) {
|
|
if (K != StringName()) {
|
|
animation->add_separator(K);
|
|
}
|
|
|
|
// Check if the global library is read-only since we want to disable options for adding/remove/renaming animations if it is.
|
|
Ref<AnimationLibrary> anim_library = player->get_animation_library(K);
|
|
bool is_animation_library_read_only = EditorNode::get_singleton()->is_resource_read_only(anim_library);
|
|
if (!is_animation_library_read_only) {
|
|
all_animation_libraries_are_readonly = false;
|
|
} else {
|
|
if (K == "") {
|
|
global_animation_library_is_readonly = true;
|
|
}
|
|
}
|
|
|
|
List<StringName> animlist;
|
|
anim_library->get_animation_list(&animlist);
|
|
|
|
for (const StringName &E : animlist) {
|
|
String path = K;
|
|
if (path != "") {
|
|
path += "/";
|
|
}
|
|
path += E;
|
|
animation->add_item(path);
|
|
if (player->get_assigned_animation() == path) {
|
|
active_idx = animation->get_selectable_item(true);
|
|
}
|
|
no_anims_found = false;
|
|
}
|
|
}
|
|
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), all_animation_libraries_are_readonly || (no_anims_found && global_animation_library_is_readonly))
|
|
ITEM_CHECK_DISABLED(TOOL_NEW_ANIM);
|
|
#undef ITEM_CHECK_DISABLED
|
|
|
|
_update_animation_list_icons();
|
|
|
|
updating = false;
|
|
if (active_idx != -1) {
|
|
animation->select(active_idx);
|
|
autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
|
|
_animation_selected(active_idx);
|
|
} else if (animation->has_selectable_items()) {
|
|
int item = animation->get_selectable_item();
|
|
animation->select(item);
|
|
autoplay->set_pressed(animation->get_item_text(item) == player->get_autoplay());
|
|
_animation_selected(item);
|
|
} else {
|
|
_animation_selected(0);
|
|
}
|
|
|
|
if (no_anims_found) {
|
|
_set_controls_disabled(true);
|
|
} else {
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
|
|
bool animation_library_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim);
|
|
|
|
track_editor->set_animation(anim, animation_library_is_readonly);
|
|
Node *root = player->get_node_or_null(player->get_root_node());
|
|
if (root) {
|
|
track_editor->set_root(root);
|
|
}
|
|
}
|
|
|
|
_update_animation();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_set_controls_disabled(bool p_disabled) {
|
|
frame->set_editable(!p_disabled);
|
|
|
|
stop->set_disabled(p_disabled);
|
|
play->set_disabled(p_disabled);
|
|
play_bw->set_disabled(p_disabled);
|
|
play_bw_from->set_disabled(p_disabled);
|
|
play_from->set_disabled(p_disabled);
|
|
animation->set_disabled(p_disabled);
|
|
autoplay->set_disabled(p_disabled);
|
|
onion_toggle->set_disabled(p_disabled);
|
|
onion_skinning->set_disabled(p_disabled);
|
|
}
|
|
|
|
void AnimationPlayerEditor::_update_animation_list_icons() {
|
|
for (int i = 0; i < animation->get_item_count(); i++) {
|
|
String anim_name = animation->get_item_text(i);
|
|
if (animation->is_item_disabled(i) || animation->is_item_separator(i)) {
|
|
continue;
|
|
}
|
|
|
|
Ref<Texture2D> icon;
|
|
if (anim_name == player->get_autoplay()) {
|
|
if (anim_name == SceneStringName(RESET)) {
|
|
icon = autoplay_reset_icon;
|
|
} else {
|
|
icon = autoplay_icon;
|
|
}
|
|
} else if (anim_name == SceneStringName(RESET)) {
|
|
icon = reset_icon;
|
|
}
|
|
|
|
animation->set_item_icon(i, icon);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_update_name_dialog_library_dropdown() {
|
|
StringName current_library_name;
|
|
if (animation->has_selectable_items()) {
|
|
String current_animation_name = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> current_animation = player->get_animation(current_animation_name);
|
|
if (current_animation.is_valid()) {
|
|
current_library_name = player->find_animation_library(current_animation);
|
|
}
|
|
}
|
|
|
|
List<StringName> libraries;
|
|
player->get_animation_library_list(&libraries);
|
|
library->clear();
|
|
|
|
int valid_library_count = 0;
|
|
|
|
// When [Global] isn't present, but other libraries are, add option of creating [Global].
|
|
int index_offset = 0;
|
|
if (!player->has_animation_library(StringName())) {
|
|
library->add_item(String(TTR("[Global] (create)")));
|
|
library->set_item_metadata(0, "");
|
|
if (!libraries.is_empty()) {
|
|
index_offset = 1;
|
|
}
|
|
valid_library_count++;
|
|
}
|
|
|
|
int current_lib_id = index_offset; // Don't default to [Global] if it doesn't exist yet.
|
|
for (const StringName &library_name : libraries) {
|
|
if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) {
|
|
library->add_item((library_name == StringName()) ? String(TTR("[Global]")) : String(library_name));
|
|
library->set_item_metadata(valid_library_count, String(library_name));
|
|
// Default to duplicating into same library.
|
|
if (library_name == current_library_name) {
|
|
current_library_name = library_name;
|
|
current_lib_id = valid_library_count;
|
|
}
|
|
valid_library_count++;
|
|
}
|
|
}
|
|
|
|
// If our library name is empty, but we have valid libraries, we can check here to auto assign the first
|
|
// one which isn't a read-only library.
|
|
bool auto_assigning_non_global_library = false;
|
|
if (current_library_name == StringName() && valid_library_count > 0) {
|
|
for (const StringName &library_name : libraries) {
|
|
if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) {
|
|
current_library_name = library_name;
|
|
current_lib_id = 0;
|
|
if (library_name != StringName()) {
|
|
auto_assigning_non_global_library = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (library->get_item_count() > 0) {
|
|
library->select(current_lib_id);
|
|
if (library->get_item_count() > 1 || auto_assigning_non_global_library) {
|
|
library->show();
|
|
library->set_disabled(auto_assigning_non_global_library && library->get_item_count() == 1);
|
|
} else {
|
|
library->hide();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_ensure_dummy_player() {
|
|
bool dummy_exists = is_dummy && player && original_node;
|
|
if (dummy_exists) {
|
|
if (is_visible()) {
|
|
player->set_active(true);
|
|
original_node->set_editing(true);
|
|
} else {
|
|
player->set_active(false);
|
|
original_node->set_editing(false);
|
|
}
|
|
}
|
|
|
|
int selected = animation->get_selected();
|
|
autoplay->set_disabled(selected != -1 ? (animation->get_item_text(selected).is_empty() ? true : dummy_exists) : true);
|
|
|
|
// Show warning.
|
|
if (track_editor) {
|
|
track_editor->show_dummy_player_warning(dummy_exists);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::edit(AnimationMixer *p_node, AnimationPlayer *p_player, bool p_is_dummy) {
|
|
if (player && pin->is_pressed()) {
|
|
return; // Ignore, pinned.
|
|
}
|
|
|
|
if (player) {
|
|
if (player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
|
|
player->disconnect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
|
|
}
|
|
if (player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
|
|
player->disconnect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
|
|
}
|
|
}
|
|
|
|
AnimationTree *tree = Object::cast_to<AnimationTree>(p_node);
|
|
|
|
if (tree) {
|
|
if (tree->is_connected(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin))) {
|
|
tree->disconnect(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin));
|
|
}
|
|
}
|
|
|
|
original_node = p_node;
|
|
player = p_player;
|
|
is_dummy = p_is_dummy;
|
|
|
|
if (tree) {
|
|
if (!tree->is_connected(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin))) {
|
|
tree->connect(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin));
|
|
}
|
|
}
|
|
|
|
if (player) {
|
|
if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
|
|
player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated), CONNECT_DEFERRED);
|
|
}
|
|
if (!player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) {
|
|
player->connect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed));
|
|
}
|
|
_update_player();
|
|
|
|
if (onion.enabled) {
|
|
if (animation->has_selectable_items()) {
|
|
_start_onion_skinning();
|
|
} else {
|
|
_stop_onion_skinning();
|
|
}
|
|
}
|
|
|
|
track_editor->show_select_node_warning(false);
|
|
} else {
|
|
if (onion.enabled) {
|
|
_stop_onion_skinning();
|
|
}
|
|
|
|
track_editor->show_select_node_warning(true);
|
|
}
|
|
|
|
library_editor->set_animation_mixer(fetch_mixer_for_library());
|
|
|
|
_ensure_dummy_player();
|
|
}
|
|
|
|
void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
|
|
if (!onion.can_overlay) {
|
|
return;
|
|
}
|
|
|
|
// Can happen on viewport resize, at least.
|
|
if (!_are_onion_layers_valid()) {
|
|
return;
|
|
}
|
|
|
|
RID ci = p_overlay->get_canvas_item();
|
|
Rect2 src_rect = p_overlay->get_global_rect();
|
|
// Re-flip since captures are already flipped.
|
|
src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y);
|
|
src_rect.size.y *= -1;
|
|
|
|
Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size());
|
|
|
|
float alpha_step = 1.0 / (onion.steps + 1);
|
|
|
|
uint32_t capture_idx = 0;
|
|
if (onion.past) {
|
|
float alpha = 0.0f;
|
|
do {
|
|
alpha += alpha_step;
|
|
|
|
if (onion.captures_valid[capture_idx]) {
|
|
RS::get_singleton()->canvas_item_add_texture_rect_region(
|
|
ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[capture_idx]), src_rect, Color(1, 1, 1, alpha));
|
|
}
|
|
|
|
capture_idx++;
|
|
} while (capture_idx < onion.steps);
|
|
}
|
|
if (onion.future) {
|
|
float alpha = 1.0f;
|
|
uint32_t base_cidx = capture_idx;
|
|
do {
|
|
alpha -= alpha_step;
|
|
|
|
if (onion.captures_valid[capture_idx]) {
|
|
RS::get_singleton()->canvas_item_add_texture_rect_region(
|
|
ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[capture_idx]), src_rect, Color(1, 1, 1, alpha));
|
|
}
|
|
|
|
capture_idx++;
|
|
} while (capture_idx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it.
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_duplicate() {
|
|
if (!animation->has_selectable_items()) {
|
|
return;
|
|
}
|
|
|
|
String current = animation->get_item_text(animation->get_selected());
|
|
Ref<Animation> anim = player->get_animation(current);
|
|
if (!anim.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
int count = 2;
|
|
String new_name = current;
|
|
PackedStringArray split = new_name.split("_");
|
|
int last_index = split.size() - 1;
|
|
if (last_index > 0 && split[last_index].is_valid_int() && split[last_index].to_int() >= 0) {
|
|
count = split[last_index].to_int();
|
|
split.remove_at(last_index);
|
|
new_name = String("_").join(split);
|
|
}
|
|
while (true) {
|
|
String attempt = new_name;
|
|
attempt += vformat("_%d", count);
|
|
if (player->has_animation(attempt)) {
|
|
count++;
|
|
continue;
|
|
}
|
|
new_name = attempt;
|
|
break;
|
|
}
|
|
|
|
if (new_name.contains("/")) {
|
|
// Discard library prefix.
|
|
new_name = new_name.get_slice("/", 1);
|
|
}
|
|
|
|
_update_name_dialog_library_dropdown();
|
|
|
|
name_dialog_op = TOOL_DUPLICATE_ANIM;
|
|
name_dialog->set_title(TTR("Duplicate Animation"));
|
|
// TRANSLATORS: This is a label for the new name field in the "Duplicate Animation" dialog.
|
|
name_title->set_text(TTR("Duplicated Animation Name:"));
|
|
name->set_text(new_name);
|
|
name_dialog->popup_centered(Size2(300, 90));
|
|
name->select_all();
|
|
name->grab_focus();
|
|
}
|
|
|
|
Ref<Animation> AnimationPlayerEditor::_animation_clone(Ref<Animation> p_anim) {
|
|
Ref<Animation> new_anim = memnew(Animation);
|
|
List<PropertyInfo> plist;
|
|
p_anim->get_property_list(&plist);
|
|
|
|
for (const PropertyInfo &E : plist) {
|
|
if (E.usage & PROPERTY_USAGE_STORAGE) {
|
|
new_anim->set(E.name, p_anim->get(E.name));
|
|
}
|
|
}
|
|
new_anim->set_path("");
|
|
|
|
return new_anim;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_timeline_only) {
|
|
if (updating || !player || player->is_playing()) {
|
|
return;
|
|
};
|
|
|
|
updating = true;
|
|
String current = player->get_assigned_animation();
|
|
if (current.is_empty() || !player->has_animation(current)) {
|
|
updating = false;
|
|
current = "";
|
|
return;
|
|
};
|
|
|
|
Ref<Animation> anim;
|
|
anim = player->get_animation(current);
|
|
|
|
double pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length());
|
|
if (track_editor->is_snap_timeline_enabled()) {
|
|
pos = Math::snapped(pos, _get_editor_step());
|
|
}
|
|
pos = CLAMP(pos, 0, (double)anim->get_length() - CMP_EPSILON2); // Hack: Avoid fposmod with LOOP_LINEAR.
|
|
|
|
if (!p_timeline_only && anim.is_valid() && (!player->is_valid() || !Math::is_equal_approx(pos, player->get_current_animation_position()))) {
|
|
player->seek_internal(pos, true, true, false);
|
|
}
|
|
|
|
track_editor->set_anim_pos(pos);
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
|
|
_update_player();
|
|
|
|
if (blend_editor.dialog->is_visible()) {
|
|
_update_animation_blend(); // Update.
|
|
}
|
|
|
|
if (library_editor->is_visible()) {
|
|
library_editor->update_tree();
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_libraries_updated() {
|
|
_animation_player_changed(player);
|
|
}
|
|
|
|
void AnimationPlayerEditor::_list_changed() {
|
|
if (is_visible_in_tree()) {
|
|
_update_player();
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_current_animation_changed(const String &p_name) {
|
|
if (is_visible_in_tree()) {
|
|
if (p_name.is_empty()) {
|
|
// Means [stop].
|
|
frame->set_value(0);
|
|
track_editor->set_anim_pos(0);
|
|
_update_animation();
|
|
return;
|
|
}
|
|
Ref<Animation> anim = player->get_animation(p_name);
|
|
if (anim.is_null()) {
|
|
return;
|
|
}
|
|
|
|
// Determine the read-only status of the animation's library and the libraries as a whole.
|
|
List<StringName> libraries;
|
|
player->get_animation_library_list(&libraries);
|
|
|
|
bool current_animation_library_is_readonly = false;
|
|
bool all_animation_libraries_are_readonly = true;
|
|
for (const StringName &K : libraries) {
|
|
Ref<AnimationLibrary> anim_library = player->get_animation_library(K);
|
|
bool animation_library_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim_library);
|
|
if (!animation_library_is_readonly) {
|
|
all_animation_libraries_are_readonly = false;
|
|
}
|
|
|
|
List<StringName> animlist;
|
|
anim_library->get_animation_list(&animlist);
|
|
bool animation_found = false;
|
|
for (const StringName &E : animlist) {
|
|
String path = K;
|
|
if (path != "") {
|
|
path += "/";
|
|
}
|
|
path += E;
|
|
if (p_name == path) {
|
|
current_animation_library_is_readonly = animation_library_is_readonly;
|
|
break;
|
|
}
|
|
}
|
|
if (animation_found) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
StringName library_name = player->find_animation_library(anim);
|
|
|
|
bool animation_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim);
|
|
|
|
track_editor->set_animation(anim, animation_is_readonly);
|
|
_update_animation();
|
|
|
|
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), false)
|
|
ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
|
|
ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);
|
|
#undef ITEM_CHECK_DISABLED
|
|
|
|
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), current_animation_library_is_readonly)
|
|
ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
|
|
ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
|
|
#undef ITEM_CHECK_DISABLED
|
|
|
|
#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), all_animation_libraries_are_readonly)
|
|
ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
|
|
#undef ITEM_CHECK_DISABLED
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
|
|
frame->set_max(p_len);
|
|
}
|
|
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only, bool p_update_position_only) {
|
|
timeline_position = p_pos;
|
|
|
|
if (!is_visible_in_tree() ||
|
|
p_update_position_only ||
|
|
!player ||
|
|
player->is_playing() ||
|
|
!player->has_animation(player->get_assigned_animation())) {
|
|
return;
|
|
}
|
|
|
|
updating = true;
|
|
frame->set_value(track_editor->is_snap_timeline_enabled() ? Math::snapped(p_pos, _get_editor_step()) : p_pos);
|
|
updating = false;
|
|
_seek_value_changed(p_pos, p_timeline_only);
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_update_key_frame() {
|
|
if (player) {
|
|
player->advance(0);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
|
|
String current = _get_current();
|
|
|
|
Ref<Animation> anim;
|
|
if (!current.is_empty()) {
|
|
anim = player->get_animation(current);
|
|
}
|
|
|
|
switch (p_option) {
|
|
case TOOL_NEW_ANIM: {
|
|
_animation_new();
|
|
} break;
|
|
case TOOL_ANIM_LIBRARY: {
|
|
library_editor->set_animation_mixer(fetch_mixer_for_library());
|
|
library_editor->show_dialog();
|
|
} break;
|
|
case TOOL_DUPLICATE_ANIM: {
|
|
_animation_duplicate();
|
|
} break;
|
|
case TOOL_RENAME_ANIM: {
|
|
_animation_rename();
|
|
} break;
|
|
case TOOL_EDIT_TRANSITIONS: {
|
|
_edit_animation_blend();
|
|
} break;
|
|
case TOOL_REMOVE_ANIM: {
|
|
_animation_remove();
|
|
} break;
|
|
case TOOL_EDIT_RESOURCE: {
|
|
if (anim.is_valid()) {
|
|
EditorNode::get_singleton()->edit_resource(anim);
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
|
|
PopupMenu *menu = onion_skinning->get_popup();
|
|
int idx = menu->get_item_index(p_option);
|
|
|
|
switch (p_option) {
|
|
case ONION_SKINNING_ENABLE: {
|
|
onion.enabled = !onion.enabled;
|
|
|
|
if (onion.enabled) {
|
|
if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) {
|
|
EditorNode::get_singleton()->show_warning(TTR("Onion skinning requires a RESET animation."));
|
|
}
|
|
_start_onion_skinning(); // It will check for RESET animation anyway.
|
|
} else {
|
|
_stop_onion_skinning();
|
|
}
|
|
|
|
} break;
|
|
case ONION_SKINNING_PAST: {
|
|
// Ensure at least one of past/future is checked.
|
|
onion.past = onion.future ? !onion.past : true;
|
|
menu->set_item_checked(idx, onion.past);
|
|
} break;
|
|
case ONION_SKINNING_FUTURE: {
|
|
// Ensure at least one of past/future is checked.
|
|
onion.future = onion.past ? !onion.future : true;
|
|
menu->set_item_checked(idx, onion.future);
|
|
} break;
|
|
case ONION_SKINNING_1_STEP: // Fall-through.
|
|
case ONION_SKINNING_2_STEPS:
|
|
case ONION_SKINNING_3_STEPS: {
|
|
onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
|
|
int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
|
|
for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
|
|
menu->set_item_checked(one_frame_idx + i, (int)onion.steps == i + 1);
|
|
}
|
|
} break;
|
|
case ONION_SKINNING_DIFFERENCES_ONLY: {
|
|
onion.differences_only = !onion.differences_only;
|
|
menu->set_item_checked(idx, onion.differences_only);
|
|
} break;
|
|
case ONION_SKINNING_FORCE_WHITE_MODULATE: {
|
|
onion.force_white_modulate = !onion.force_white_modulate;
|
|
menu->set_item_checked(idx, onion.force_white_modulate);
|
|
} break;
|
|
case ONION_SKINNING_INCLUDE_GIZMOS: {
|
|
onion.include_gizmos = !onion.include_gizmos;
|
|
menu->set_item_checked(idx, onion.include_gizmos);
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
|
|
ERR_FAIL_COND(p_ev.is_null());
|
|
|
|
Ref<InputEventKey> k = p_ev;
|
|
if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo()) {
|
|
if (ED_IS_SHORTCUT("animation_editor/stop_animation", p_ev)) {
|
|
_stop_pressed();
|
|
accept_event();
|
|
} else if (ED_IS_SHORTCUT("animation_editor/play_animation", p_ev)) {
|
|
_play_from_pressed();
|
|
accept_event();
|
|
} else if (ED_IS_SHORTCUT("animation_editor/play_animation_backwards", p_ev)) {
|
|
_play_bw_from_pressed();
|
|
accept_event();
|
|
} else if (ED_IS_SHORTCUT("animation_editor/play_animation_from_start", p_ev)) {
|
|
_play_pressed();
|
|
accept_event();
|
|
} else if (ED_IS_SHORTCUT("animation_editor/play_animation_from_end", p_ev)) {
|
|
_play_bw_pressed();
|
|
accept_event();
|
|
} else if (ED_IS_SHORTCUT("animation_editor/go_to_next_keyframe", p_ev)) {
|
|
_go_to_nearest_keyframe(false);
|
|
accept_event();
|
|
} else if (ED_IS_SHORTCUT("animation_editor/go_to_previous_keyframe", p_ev)) {
|
|
_go_to_nearest_keyframe(true);
|
|
accept_event();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_editor_visibility_changed() {
|
|
if (is_visible() && animation->has_selectable_items()) {
|
|
_start_onion_skinning();
|
|
}
|
|
}
|
|
|
|
bool AnimationPlayerEditor::_are_onion_layers_valid() {
|
|
ERR_FAIL_COND_V(!onion.past && !onion.future, false);
|
|
|
|
Size2 capture_size = DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID);
|
|
return onion.captures.size() == onion.get_capture_count() && onion.capture_size == capture_size;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_allocate_onion_layers() {
|
|
_free_onion_layers();
|
|
|
|
int captures = onion.get_capture_count();
|
|
Size2 capture_size = DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID);
|
|
|
|
onion.captures.resize(captures);
|
|
onion.captures_valid.resize(captures);
|
|
|
|
for (int i = 0; i < captures; i++) {
|
|
bool is_present = onion.differences_only && i == captures - 1;
|
|
|
|
// Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport.
|
|
onion.captures[i] = RS::get_singleton()->viewport_create();
|
|
|
|
RS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height);
|
|
RS::get_singleton()->viewport_set_update_mode(onion.captures[i], RS::VIEWPORT_UPDATE_ALWAYS);
|
|
RS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present);
|
|
RS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas);
|
|
}
|
|
|
|
// Reset the capture canvas item to the current root viewport texture (defensive).
|
|
RS::get_singleton()->canvas_item_clear(onion.capture.canvas_item);
|
|
RS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), Point2(capture_size.x, -capture_size.y)), get_tree()->get_root()->get_texture()->get_rid());
|
|
|
|
onion.capture_size = capture_size;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_free_onion_layers() {
|
|
for (uint32_t i = 0; i < onion.captures.size(); i++) {
|
|
if (onion.captures[i].is_valid()) {
|
|
RS::get_singleton()->free(onion.captures[i]);
|
|
}
|
|
}
|
|
onion.captures.clear();
|
|
onion.captures_valid.clear();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_prepare_onion_layers_1() {
|
|
// This would be called per viewport and we want to act once only.
|
|
int64_t cur_frame = get_tree()->get_frame();
|
|
if (cur_frame == onion.last_frame) {
|
|
return;
|
|
}
|
|
|
|
if (!onion.enabled || !is_visible() || !get_player() || !get_player()->has_animation(SceneStringName(RESET))) {
|
|
_stop_onion_skinning();
|
|
return;
|
|
}
|
|
|
|
onion.last_frame = cur_frame;
|
|
|
|
// Refresh viewports with no onion layers overlaid.
|
|
onion.can_overlay = false;
|
|
plugin->update_overlays();
|
|
|
|
if (player->is_playing()) {
|
|
return;
|
|
}
|
|
|
|
// And go to next step afterwards.
|
|
callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_2_prolog).call_deferred();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_prepare_onion_layers_2_prolog() {
|
|
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
|
|
if (!anim.is_valid()) {
|
|
return;
|
|
}
|
|
|
|
if (!_are_onion_layers_valid()) {
|
|
_allocate_onion_layers();
|
|
}
|
|
|
|
// Hide superfluous elements that would make the overlay unnecessary cluttered.
|
|
if (Node3DEditor::get_singleton()->is_visible()) {
|
|
// 3D
|
|
onion.temp.spatial_edit_state = Node3DEditor::get_singleton()->get_state();
|
|
Dictionary new_state = onion.temp.spatial_edit_state.duplicate();
|
|
new_state["show_grid"] = false;
|
|
new_state["show_origin"] = false;
|
|
Array orig_vp = onion.temp.spatial_edit_state["viewports"];
|
|
Array vp;
|
|
vp.resize(4);
|
|
for (int i = 0; i < vp.size(); i++) {
|
|
Dictionary d = ((Dictionary)orig_vp[i]).duplicate();
|
|
d["use_environment"] = false;
|
|
d["doppler"] = false;
|
|
d["listener"] = false;
|
|
d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false);
|
|
d["information"] = false;
|
|
vp[i] = d;
|
|
}
|
|
new_state["viewports"] = vp;
|
|
// TODO: Save/restore only affected entries.
|
|
Node3DEditor::get_singleton()->set_state(new_state);
|
|
} else {
|
|
// CanvasItemEditor.
|
|
onion.temp.canvas_edit_state = CanvasItemEditor::get_singleton()->get_state();
|
|
Dictionary new_state = onion.temp.canvas_edit_state.duplicate();
|
|
new_state["show_origin"] = false;
|
|
new_state["show_grid"] = false;
|
|
new_state["show_rulers"] = false;
|
|
new_state["show_guides"] = false;
|
|
new_state["show_helpers"] = false;
|
|
new_state["show_zoom_control"] = false;
|
|
new_state["show_edit_locks"] = false;
|
|
new_state["grid_visibility"] = 2; // TODO: Expose CanvasItemEditor::GRID_VISIBILITY_HIDE somehow and use it.
|
|
new_state["show_transformation_gizmos"] = onion.include_gizmos ? new_state["gizmos"] : Variant(false);
|
|
// TODO: Save/restore only affected entries.
|
|
CanvasItemEditor::get_singleton()->set_state(new_state);
|
|
}
|
|
|
|
// Tweak the root viewport to ensure it's rendered before our target.
|
|
RID root_vp = get_tree()->get_root()->get_viewport_rid();
|
|
onion.temp.screen_rect = Rect2(Vector2(), DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID));
|
|
RS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2(), DisplayServer::INVALID_WINDOW_ID);
|
|
RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_ALWAYS);
|
|
|
|
RID present_rid;
|
|
if (onion.differences_only) {
|
|
// Capture present scene as it is.
|
|
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID());
|
|
present_rid = onion.captures[onion.captures.size() - 1];
|
|
RS::get_singleton()->viewport_set_active(present_rid, true);
|
|
RS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid);
|
|
RS::get_singleton()->draw(false);
|
|
RS::get_singleton()->viewport_set_active(present_rid, false);
|
|
}
|
|
|
|
// Backup current animation state.
|
|
onion.temp.anim_values_backup = player->make_backup();
|
|
onion.temp.anim_player_position = player->get_current_animation_position();
|
|
|
|
// Render every past/future step with the capture shader.
|
|
|
|
RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid());
|
|
onion.capture.material->set_shader_parameter("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
|
|
onion.capture.material->set_shader_parameter("differences_only", onion.differences_only);
|
|
onion.capture.material->set_shader_parameter("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID());
|
|
onion.capture.material->set_shader_parameter("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
|
|
|
|
uint32_t p_capture_idx = 0;
|
|
int first_step_offset = onion.past ? -(int)onion.steps : 0;
|
|
_prepare_onion_layers_2_step_prepare(first_step_offset, p_capture_idx);
|
|
}
|
|
|
|
void AnimationPlayerEditor::_prepare_onion_layers_2_step_prepare(int p_step_offset, uint32_t p_capture_idx) {
|
|
uint32_t next_capture_idx = p_capture_idx;
|
|
if (p_step_offset == 0) {
|
|
// Skip present step and switch to the color of future.
|
|
if (!onion.force_white_modulate) {
|
|
onion.capture.material->set_shader_parameter("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
|
|
}
|
|
} else {
|
|
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
|
|
double pos = onion.temp.anim_player_position + p_step_offset * anim->get_step();
|
|
|
|
bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length());
|
|
onion.captures_valid[p_capture_idx] = valid;
|
|
if (valid) {
|
|
player->seek_internal(pos, true, true, false);
|
|
OS::get_singleton()->get_main_loop()->process(0);
|
|
// This is the key: process the frame and let all callbacks/updates/notifications happen
|
|
// so everything (transforms, skeletons, etc.) is up-to-date visually.
|
|
callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_2_step_capture).call_deferred(p_step_offset, p_capture_idx);
|
|
return;
|
|
} else {
|
|
next_capture_idx++;
|
|
}
|
|
}
|
|
|
|
int last_step_offset = onion.future ? onion.steps : 0;
|
|
if (p_step_offset < last_step_offset) {
|
|
_prepare_onion_layers_2_step_prepare(p_step_offset + 1, next_capture_idx);
|
|
} else {
|
|
_prepare_onion_layers_2_epilog();
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_prepare_onion_layers_2_step_capture(int p_step_offset, uint32_t p_capture_idx) {
|
|
DEV_ASSERT(p_step_offset != 0);
|
|
DEV_ASSERT(onion.captures_valid[p_capture_idx]);
|
|
|
|
RID root_vp = get_tree()->get_root()->get_viewport_rid();
|
|
RS::get_singleton()->viewport_set_active(onion.captures[p_capture_idx], true);
|
|
RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[p_capture_idx]);
|
|
RS::get_singleton()->draw(false);
|
|
RS::get_singleton()->viewport_set_active(onion.captures[p_capture_idx], false);
|
|
|
|
int last_step_offset = onion.future ? onion.steps : 0;
|
|
if (p_step_offset < last_step_offset) {
|
|
_prepare_onion_layers_2_step_prepare(p_step_offset + 1, p_capture_idx + 1);
|
|
} else {
|
|
_prepare_onion_layers_2_epilog();
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_prepare_onion_layers_2_epilog() {
|
|
// Restore root viewport.
|
|
RID root_vp = get_tree()->get_root()->get_viewport_rid();
|
|
RS::get_singleton()->viewport_set_parent_viewport(root_vp, RID());
|
|
RS::get_singleton()->viewport_attach_to_screen(root_vp, onion.temp.screen_rect, DisplayServer::MAIN_WINDOW_ID);
|
|
RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_WHEN_VISIBLE);
|
|
|
|
// Restore animation state.
|
|
// Here we're combine the power of seeking back to the original position and
|
|
// restoring the values backup. In most cases they will bring the same value back,
|
|
// but there are cases handled by one that the other can't.
|
|
// Namely:
|
|
// - Seeking won't restore any values that may have been modified by the user
|
|
// in the node after the last time the AnimationPlayer updated it.
|
|
// - Restoring the backup won't account for values that are not directly involved
|
|
// in the animation but a consequence of them (e.g., SkeletonModification2DLookAt).
|
|
// FIXME: Since backup of values is based on the reset animation, only values
|
|
// backed by a proper reset animation will work correctly with onion
|
|
// skinning and the possibility to restore the values mentioned in the
|
|
// first point above is gone. Still good enough.
|
|
player->seek_internal(onion.temp.anim_player_position, true, true, false);
|
|
player->restore(onion.temp.anim_values_backup);
|
|
|
|
// Restore state of main editors.
|
|
if (Node3DEditor::get_singleton()->is_visible()) {
|
|
// 3D
|
|
Node3DEditor::get_singleton()->set_state(onion.temp.spatial_edit_state);
|
|
} else { // CanvasItemEditor
|
|
// 2D
|
|
CanvasItemEditor::get_singleton()->set_state(onion.temp.canvas_edit_state);
|
|
}
|
|
|
|
// Update viewports with skin layers overlaid for the actual engine loop render.
|
|
onion.can_overlay = true;
|
|
plugin->update_overlays();
|
|
}
|
|
|
|
void AnimationPlayerEditor::_start_onion_skinning() {
|
|
if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) {
|
|
onion.enabled = false;
|
|
onion_toggle->set_pressed_no_signal(false);
|
|
return;
|
|
}
|
|
if (!get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1))) {
|
|
get_tree()->connect(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1));
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_stop_onion_skinning() {
|
|
if (get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1))) {
|
|
get_tree()->disconnect(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1));
|
|
|
|
_free_onion_layers();
|
|
|
|
// Clean up.
|
|
onion.can_overlay = false;
|
|
plugin->update_overlays();
|
|
onion.temp = {};
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditor::_pin_pressed() {
|
|
SceneTreeDock::get_singleton()->get_tree_editor()->update_tree();
|
|
}
|
|
|
|
AnimationMixer *AnimationPlayerEditor::fetch_mixer_for_library() const {
|
|
if (!original_node) {
|
|
return nullptr;
|
|
}
|
|
// Does AnimationTree have AnimationPlayer?
|
|
if (original_node->is_class("AnimationTree")) {
|
|
AnimationTree *src_tree = Object::cast_to<AnimationTree>(original_node);
|
|
Node *src_player = src_tree->get_node_or_null(src_tree->get_animation_player());
|
|
if (src_player) {
|
|
return Object::cast_to<AnimationMixer>(src_player);
|
|
}
|
|
}
|
|
return original_node;
|
|
}
|
|
|
|
Node *AnimationPlayerEditor::get_cached_root_node() const {
|
|
return Object::cast_to<Node>(ObjectDB::get_instance(cached_root_node_id));
|
|
}
|
|
|
|
bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
|
|
bool is_valid = true;
|
|
if (!p_anim.is_valid()) {
|
|
return true; // There is a problem outside of the animation track.
|
|
}
|
|
int len = p_anim->get_track_count();
|
|
for (int i = 0; i < len; i++) {
|
|
Animation::TrackType ttype = p_anim->track_get_type(i);
|
|
if (ttype == Animation::TYPE_ROTATION_3D) {
|
|
int key_len = p_anim->track_get_key_count(i);
|
|
for (int j = 0; j < key_len; j++) {
|
|
Quaternion q;
|
|
p_anim->rotation_track_get_key(i, j, &q);
|
|
ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', 3D Rotation Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
|
|
}
|
|
} else if (ttype == Animation::TYPE_VALUE) {
|
|
int key_len = p_anim->track_get_key_count(i);
|
|
if (key_len == 0) {
|
|
continue;
|
|
}
|
|
switch (p_anim->track_get_key_value(i, 0).get_type()) {
|
|
case Variant::QUATERNION: {
|
|
for (int j = 0; j < key_len; j++) {
|
|
Quaternion q = Quaternion(p_anim->track_get_key_value(i, j));
|
|
if (!q.is_normalized()) {
|
|
is_valid = false;
|
|
ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
|
|
}
|
|
}
|
|
} break;
|
|
case Variant::TRANSFORM3D: {
|
|
for (int j = 0; j < key_len; j++) {
|
|
Transform3D t = Transform3D(p_anim->track_get_key_value(i, j));
|
|
if (!t.basis.orthonormalized().is_rotation()) {
|
|
is_valid = false;
|
|
ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key.");
|
|
}
|
|
}
|
|
} break;
|
|
default: {
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
return is_valid;
|
|
}
|
|
|
|
void AnimationPlayerEditor::_bind_methods() {
|
|
// Needed for UndoRedo.
|
|
ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed);
|
|
ClassDB::bind_method(D_METHOD("_animation_update_key_frame"), &AnimationPlayerEditor::_animation_update_key_frame);
|
|
ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning);
|
|
ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning);
|
|
|
|
ADD_SIGNAL(MethodInfo("animation_selected", PropertyInfo(Variant::STRING, "name")));
|
|
}
|
|
|
|
AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;
|
|
|
|
AnimationPlayer *AnimationPlayerEditor::get_player() const {
|
|
return player;
|
|
}
|
|
|
|
AnimationMixer *AnimationPlayerEditor::get_editing_node() const {
|
|
return original_node;
|
|
}
|
|
|
|
AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin) {
|
|
plugin = p_plugin;
|
|
singleton = this;
|
|
|
|
set_focus_mode(FOCUS_ALL);
|
|
set_process_shortcut_input(true);
|
|
|
|
HBoxContainer *hb = memnew(HBoxContainer);
|
|
add_child(hb);
|
|
|
|
HBoxContainer *playback_container = memnew(HBoxContainer);
|
|
playback_container->set_layout_direction(LAYOUT_DIRECTION_LTR);
|
|
hb->add_child(playback_container);
|
|
|
|
play_bw_from = memnew(Button);
|
|
play_bw_from->set_theme_type_variation("FlatButton");
|
|
play_bw_from->set_tooltip_text(TTR("Play Animation Backwards"));
|
|
playback_container->add_child(play_bw_from);
|
|
|
|
play_bw = memnew(Button);
|
|
play_bw->set_theme_type_variation("FlatButton");
|
|
play_bw->set_tooltip_text(TTR("Play Animation Backwards from End"));
|
|
playback_container->add_child(play_bw);
|
|
|
|
stop = memnew(Button);
|
|
stop->set_theme_type_variation("FlatButton");
|
|
stop->set_tooltip_text(TTR("Pause/Stop Animation"));
|
|
playback_container->add_child(stop);
|
|
|
|
play = memnew(Button);
|
|
play->set_theme_type_variation("FlatButton");
|
|
play->set_tooltip_text(TTR("Play Animation from Start"));
|
|
playback_container->add_child(play);
|
|
|
|
play_from = memnew(Button);
|
|
play_from->set_theme_type_variation("FlatButton");
|
|
play_from->set_tooltip_text(TTR("Play Animation"));
|
|
playback_container->add_child(play_from);
|
|
|
|
frame = memnew(SpinBox);
|
|
hb->add_child(frame);
|
|
frame->set_custom_minimum_size(Size2(80, 0) * EDSCALE);
|
|
frame->set_stretch_ratio(2);
|
|
frame->set_step(0.0001);
|
|
frame->set_tooltip_text(TTR("Animation position (in seconds)."));
|
|
|
|
hb->add_child(memnew(VSeparator));
|
|
|
|
scale = memnew(LineEdit);
|
|
hb->add_child(scale);
|
|
scale->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
scale->set_stretch_ratio(1);
|
|
scale->set_tooltip_text(TTR("Scale animation playback globally for the node."));
|
|
scale->hide();
|
|
|
|
delete_dialog = memnew(ConfirmationDialog);
|
|
add_child(delete_dialog);
|
|
delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationPlayerEditor::_animation_remove_confirmed));
|
|
|
|
tool_anim = memnew(MenuButton);
|
|
tool_anim->set_shortcut_context(this);
|
|
tool_anim->set_flat(false);
|
|
tool_anim->set_tooltip_text(TTR("Animation Tools"));
|
|
tool_anim->set_text(TTR("Animation"));
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New...")), TOOL_NEW_ANIM);
|
|
tool_anim->get_popup()->add_separator();
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/animation_libraries", TTR("Manage Animations...")), TOOL_ANIM_LIBRARY);
|
|
tool_anim->get_popup()->add_separator();
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
|
|
tool_anim->get_popup()->add_separator();
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM);
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS);
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
|
|
tool_anim->get_popup()->add_separator();
|
|
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
|
|
tool_anim->set_disabled(true);
|
|
hb->add_child(tool_anim);
|
|
|
|
animation = memnew(OptionButton);
|
|
hb->add_child(animation);
|
|
animation->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
animation->set_tooltip_text(TTR("Display list of animations in player."));
|
|
animation->set_clip_text(true);
|
|
animation->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
|
|
|
autoplay = memnew(Button);
|
|
autoplay->set_theme_type_variation("FlatButton");
|
|
hb->add_child(autoplay);
|
|
autoplay->set_tooltip_text(TTR("Autoplay on Load"));
|
|
|
|
hb->add_child(memnew(VSeparator));
|
|
|
|
track_editor = memnew(AnimationTrackEditor);
|
|
hb->add_child(track_editor->get_edit_menu());
|
|
|
|
hb->add_child(memnew(VSeparator));
|
|
|
|
onion_toggle = memnew(Button);
|
|
onion_toggle->set_theme_type_variation("FlatButton");
|
|
onion_toggle->set_toggle_mode(true);
|
|
onion_toggle->set_tooltip_text(TTR("Enable Onion Skinning"));
|
|
onion_toggle->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE));
|
|
hb->add_child(onion_toggle);
|
|
|
|
onion_skinning = memnew(MenuButton);
|
|
onion_skinning->set_flat(false);
|
|
onion_skinning->set_theme_type_variation("FlatMenuButton");
|
|
onion_skinning->set_tooltip_text(TTR("Onion Skinning Options"));
|
|
onion_skinning->get_popup()->add_separator(TTR("Directions"));
|
|
// TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
|
|
onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST);
|
|
onion_skinning->get_popup()->set_item_checked(-1, true);
|
|
// TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
|
|
onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE);
|
|
onion_skinning->get_popup()->add_separator(TTR("Depth"));
|
|
onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
|
|
onion_skinning->get_popup()->set_item_checked(-1, true);
|
|
onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
|
|
onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
|
|
onion_skinning->get_popup()->add_separator();
|
|
onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
|
|
onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
|
|
onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS);
|
|
hb->add_child(onion_skinning);
|
|
|
|
hb->add_child(memnew(VSeparator));
|
|
|
|
pin = memnew(Button);
|
|
pin->set_theme_type_variation("FlatButton");
|
|
pin->set_toggle_mode(true);
|
|
pin->set_tooltip_text(TTR("Pin AnimationPlayer"));
|
|
hb->add_child(pin);
|
|
pin->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_pin_pressed));
|
|
|
|
file = memnew(EditorFileDialog);
|
|
add_child(file);
|
|
|
|
name_dialog = memnew(ConfirmationDialog);
|
|
name_dialog->set_title(TTR("Create New Animation"));
|
|
name_dialog->set_hide_on_ok(false);
|
|
add_child(name_dialog);
|
|
VBoxContainer *vb = memnew(VBoxContainer);
|
|
name_dialog->add_child(vb);
|
|
|
|
name_title = memnew(Label(TTR("Animation Name:")));
|
|
vb->add_child(name_title);
|
|
|
|
HBoxContainer *name_hb = memnew(HBoxContainer);
|
|
name = memnew(LineEdit);
|
|
name_hb->add_child(name);
|
|
name->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
library = memnew(OptionButton);
|
|
name_hb->add_child(library);
|
|
library->hide();
|
|
vb->add_child(name_hb);
|
|
name_dialog->register_text_enter(name);
|
|
|
|
error_dialog = memnew(AcceptDialog);
|
|
error_dialog->set_ok_button_text(TTR("Close"));
|
|
error_dialog->set_title(TTR("Error!"));
|
|
name_dialog->add_child(error_dialog);
|
|
|
|
name_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationPlayerEditor::_animation_name_edited));
|
|
|
|
blend_editor.dialog = memnew(AcceptDialog);
|
|
blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
|
|
blend_editor.dialog->set_ok_button_text(TTR("Close"));
|
|
blend_editor.dialog->set_hide_on_ok(true);
|
|
add_child(blend_editor.dialog);
|
|
|
|
VBoxContainer *blend_vb = memnew(VBoxContainer);
|
|
blend_editor.dialog->add_child(blend_vb);
|
|
|
|
blend_editor.tree = memnew(Tree);
|
|
blend_editor.tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
|
blend_editor.tree->set_hide_root(true);
|
|
blend_editor.tree->set_columns(2);
|
|
blend_editor.tree->set_column_expand_ratio(0, 10);
|
|
blend_editor.tree->set_column_clip_content(0, true);
|
|
blend_editor.tree->set_column_expand_ratio(1, 3);
|
|
blend_editor.tree->set_column_clip_content(1, true);
|
|
blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true);
|
|
blend_editor.tree->connect(SNAME("item_edited"), callable_mp(this, &AnimationPlayerEditor::_blend_edited));
|
|
|
|
blend_editor.next = memnew(OptionButton);
|
|
blend_editor.next->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
|
|
blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next);
|
|
|
|
autoplay->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed));
|
|
autoplay->set_toggle_mode(true);
|
|
play->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_pressed));
|
|
play_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_from_pressed));
|
|
play_bw->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed));
|
|
play_bw_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed));
|
|
stop->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_stop_pressed));
|
|
|
|
animation->connect(SceneStringName(item_selected), callable_mp(this, &AnimationPlayerEditor::_animation_selected));
|
|
|
|
frame->connect(SceneStringName(value_changed), callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(false));
|
|
scale->connect(SNAME("text_submitted"), callable_mp(this, &AnimationPlayerEditor::_scale_changed));
|
|
|
|
add_child(track_editor);
|
|
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
track_editor->connect(SNAME("timeline_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_seek));
|
|
track_editor->connect(SNAME("animation_len_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_anim_len_changed));
|
|
|
|
_update_player();
|
|
|
|
library_editor = memnew(AnimationLibraryEditor);
|
|
add_child(library_editor);
|
|
library_editor->connect(SNAME("update_editor"), callable_mp(this, &AnimationPlayerEditor::_animation_player_changed));
|
|
|
|
// Onion skinning.
|
|
|
|
track_editor->connect(SceneStringName(visibility_changed), callable_mp(this, &AnimationPlayerEditor::_editor_visibility_changed));
|
|
|
|
onion.capture.canvas = RS::get_singleton()->canvas_create();
|
|
onion.capture.canvas_item = RS::get_singleton()->canvas_item_create();
|
|
RS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas);
|
|
|
|
onion.capture.material.instantiate();
|
|
|
|
onion.capture.shader.instantiate();
|
|
onion.capture.shader->set_code(R"(
|
|
// Animation editor onion skinning shader.
|
|
|
|
shader_type canvas_item;
|
|
|
|
uniform vec4 bkg_color;
|
|
uniform vec4 dir_color;
|
|
uniform bool differences_only;
|
|
uniform sampler2D present;
|
|
|
|
float zero_if_equal(vec4 a, vec4 b) {
|
|
return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0));
|
|
}
|
|
|
|
void fragment() {
|
|
vec4 capture_samp = texture(TEXTURE, UV);
|
|
float bkg_mask = zero_if_equal(capture_samp, bkg_color);
|
|
float diff_mask = 1.0;
|
|
if (differences_only) {
|
|
// FIXME: If Y-flips across render target, canvas item, etc. was handled correctly,
|
|
// this would not be as convoluted in the shader.
|
|
vec4 capture_samp2 = texture(TEXTURE, vec2(UV.x, 1.0 - UV.y));
|
|
vec4 present_samp = texture(present, vec2(UV.x, 1.0 - UV.y));
|
|
diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color);
|
|
}
|
|
COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask);
|
|
}
|
|
)");
|
|
RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid());
|
|
|
|
ED_SHORTCUT("animation_editor/stop_animation", TTR("Pause/Stop Animation"), Key::S);
|
|
ED_SHORTCUT("animation_editor/play_animation", TTR("Play Animation"), Key::D);
|
|
ED_SHORTCUT("animation_editor/play_animation_backwards", TTR("Play Animation Backwards"), Key::A);
|
|
ED_SHORTCUT("animation_editor/play_animation_from_start", TTR("Play Animation from Start"), KeyModifierMask::SHIFT + Key::D);
|
|
ED_SHORTCUT("animation_editor/play_animation_from_end", TTR("Play Animation Backwards from End"), KeyModifierMask::SHIFT + Key::A);
|
|
ED_SHORTCUT("animation_editor/go_to_next_keyframe", TTR("Go to Next Keyframe"), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::D);
|
|
ED_SHORTCUT("animation_editor/go_to_previous_keyframe", TTR("Go to Previous Keyframe"), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::A);
|
|
}
|
|
|
|
AnimationPlayerEditor::~AnimationPlayerEditor() {
|
|
_free_onion_layers();
|
|
RS::get_singleton()->free(onion.capture.canvas);
|
|
RS::get_singleton()->free(onion.capture.canvas_item);
|
|
onion.capture = {};
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
Node3DEditor::get_singleton()->connect(SNAME("transform_key_request"), callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
|
|
InspectorDock::get_inspector_singleton()->connect(SNAME("property_keyed"), callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed));
|
|
anim_editor->get_track_editor()->connect(SNAME("keying_changed"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying));
|
|
InspectorDock::get_inspector_singleton()->connect(SNAME("edited_object_changed"), callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying));
|
|
set_force_draw_over_forwarding_enabled();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
|
|
AnimationTrackEditor *te = anim_editor->get_track_editor();
|
|
if (!te || !te->has_keying()) {
|
|
return;
|
|
}
|
|
te->_clear_selection();
|
|
te->insert_value_key(p_keyed, p_advance);
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) {
|
|
if (!anim_editor->get_track_editor()->has_keying()) {
|
|
return;
|
|
}
|
|
Node3D *s = Object::cast_to<Node3D>(sp);
|
|
if (!s) {
|
|
return;
|
|
}
|
|
anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin);
|
|
anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion());
|
|
anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale());
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::_update_keying() {
|
|
InspectorDock::get_inspector_singleton()->set_keying(anim_editor->get_track_editor()->has_keying());
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
|
|
if (player && anim_editor && anim_editor->is_pinned()) {
|
|
return; // Ignore, pinned.
|
|
}
|
|
|
|
player = nullptr;
|
|
if (!p_object) {
|
|
return;
|
|
}
|
|
last_mixer = p_object->get_instance_id();
|
|
|
|
AnimationMixer *src_node = Object::cast_to<AnimationMixer>(p_object);
|
|
bool is_dummy = false;
|
|
if (!p_object->is_class("AnimationPlayer")) {
|
|
// If it needs dummy AnimationPlayer, assign original AnimationMixer to LibraryEditor.
|
|
_update_dummy_player(src_node);
|
|
|
|
is_dummy = true;
|
|
|
|
if (!src_node->is_connected(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) {
|
|
src_node->connect(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player).bind(src_node), CONNECT_DEFERRED);
|
|
}
|
|
if (!src_node->is_connected(SNAME("animation_libraries_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) {
|
|
src_node->connect(SNAME("animation_libraries_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player).bind(src_node), CONNECT_DEFERRED);
|
|
}
|
|
} else {
|
|
_clear_dummy_player();
|
|
player = Object::cast_to<AnimationPlayer>(p_object);
|
|
}
|
|
player->set_dummy(is_dummy);
|
|
|
|
anim_editor->edit(src_node, player, is_dummy);
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::_clear_dummy_player() {
|
|
if (!dummy_player) {
|
|
return;
|
|
}
|
|
Node *parent = dummy_player->get_parent();
|
|
if (parent) {
|
|
callable_mp(parent, &Node::remove_child).call_deferred(dummy_player);
|
|
}
|
|
dummy_player->queue_free();
|
|
dummy_player = nullptr;
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::_update_dummy_player(AnimationMixer *p_mixer) {
|
|
// Check current editing object.
|
|
if (p_mixer->get_instance_id() != last_mixer && p_mixer->is_connected(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) {
|
|
p_mixer->disconnect(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player));
|
|
return;
|
|
}
|
|
|
|
// Add dummy player to scene.
|
|
if (!dummy_player) {
|
|
Node *parent = p_mixer->get_parent();
|
|
ERR_FAIL_NULL(parent);
|
|
dummy_player = memnew(AnimationPlayer);
|
|
dummy_player->set_active(false); // Inactive as default, it will be activated if the AnimationPlayerEditor visibility is changed.
|
|
parent->add_child(dummy_player);
|
|
}
|
|
player = dummy_player;
|
|
|
|
// Convert AnimationTree (AnimationMixer) to AnimationPlayer.
|
|
AnimationMixer *default_node = memnew(AnimationMixer);
|
|
List<PropertyInfo> pinfo;
|
|
default_node->get_property_list(&pinfo);
|
|
for (const PropertyInfo &E : pinfo) {
|
|
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
|
|
continue;
|
|
}
|
|
if (E.name != "script" && E.name != "active" && E.name != "deterministic" && E.name != "root_motion_track") {
|
|
dummy_player->set(E.name, p_mixer->get(E.name));
|
|
}
|
|
}
|
|
memdelete(default_node);
|
|
|
|
if (anim_editor) {
|
|
anim_editor->_update_player();
|
|
}
|
|
}
|
|
|
|
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
|
|
return p_object->is_class("AnimationPlayer") || p_object->is_class("AnimationTree") || p_object->is_class("AnimationMixer");
|
|
}
|
|
|
|
void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
EditorNode::get_bottom_panel()->make_item_visible(anim_editor);
|
|
anim_editor->set_process(true);
|
|
anim_editor->ensure_visibility();
|
|
}
|
|
}
|
|
|
|
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
|
|
anim_editor = memnew(AnimationPlayerEditor(this));
|
|
EditorNode::get_bottom_panel()->add_item(TTR("Animation"), anim_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_animation_bottom_panel", TTR("Toggle Animation Bottom Panel"), KeyModifierMask::ALT | Key::N));
|
|
}
|
|
|
|
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
|
|
if (dummy_player) {
|
|
memdelete(dummy_player);
|
|
}
|
|
}
|
|
|
|
// AnimationTrackKeyEditEditorPlugin
|
|
|
|
bool EditorInspectorPluginAnimationTrackKeyEdit::can_handle(Object *p_object) {
|
|
return Object::cast_to<AnimationTrackKeyEdit>(p_object) != nullptr;
|
|
}
|
|
|
|
void EditorInspectorPluginAnimationTrackKeyEdit::parse_begin(Object *p_object) {
|
|
AnimationTrackKeyEdit *atk = Object::cast_to<AnimationTrackKeyEdit>(p_object);
|
|
ERR_FAIL_NULL(atk);
|
|
|
|
atk_editor = memnew(AnimationTrackKeyEditEditor(atk->animation, atk->track, atk->key_ofs, atk->use_fps));
|
|
add_custom_control(atk_editor);
|
|
}
|
|
|
|
AnimationTrackKeyEditEditorPlugin::AnimationTrackKeyEditEditorPlugin() {
|
|
atk_plugin = memnew(EditorInspectorPluginAnimationTrackKeyEdit);
|
|
EditorInspector::add_inspector_plugin(atk_plugin);
|
|
}
|
|
|
|
bool AnimationTrackKeyEditEditorPlugin::handles(Object *p_object) const {
|
|
return p_object->is_class("AnimationTrackKeyEdit");
|
|
}
|
|
|
|
bool EditorInspectorPluginAnimationMarkerKeyEdit::can_handle(Object *p_object) {
|
|
return Object::cast_to<AnimationMarkerKeyEdit>(p_object) != nullptr;
|
|
}
|
|
|
|
void EditorInspectorPluginAnimationMarkerKeyEdit::parse_begin(Object *p_object) {
|
|
AnimationMarkerKeyEdit *amk = Object::cast_to<AnimationMarkerKeyEdit>(p_object);
|
|
ERR_FAIL_NULL(amk);
|
|
|
|
amk_editor = memnew(AnimationMarkerKeyEditEditor(amk->animation, amk->marker_name, amk->use_fps));
|
|
add_custom_control(amk_editor);
|
|
}
|
|
|
|
AnimationMarkerKeyEditEditorPlugin::AnimationMarkerKeyEditEditorPlugin() {
|
|
amk_plugin = memnew(EditorInspectorPluginAnimationMarkerKeyEdit);
|
|
EditorInspector::add_inspector_plugin(amk_plugin);
|
|
}
|
|
|
|
bool AnimationMarkerKeyEditEditorPlugin::handles(Object *p_object) const {
|
|
return p_object->is_class("AnimationMarkerKeyEdit");
|
|
}
|