godot/platform
Fabio Alessandrelli 3f059b90d6 [HTML5] Properly set canvas size during setup.
It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
2021-03-10 00:00:14 +01:00
..
android Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master 2021-02-27 16:52:25 +01:00
iphone Merge pull request #45617 from RandomShaper/modernize_atomics 2021-02-18 19:40:31 +01:00
javascript [HTML5] Properly set canvas size during setup. 2021-03-10 00:00:14 +01:00
linuxbsd Linux: Fix PRIME detection on Steam 2021-03-08 15:51:14 +01:00
osx Merge pull request #43768 from sjml/mac-mono-export-fix 2021-03-03 22:42:44 +01:00
server add msan sanitizer option for linus/bsd, lsan option for osx 2021-03-02 11:10:16 -06:00
uwp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
windows Added LocalVector to Visual Studio debugger visualization 2021-02-24 18:35:39 -07:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00