godot/scene/gui/file_dialog.h
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

201 lines
5.7 KiB
C++

/*************************************************************************/
/* file_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FILE_DIALOG_H
#define FILE_DIALOG_H
#include "box_container.h"
#include "core/os/dir_access.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
class FileDialog : public ConfirmationDialog {
GDCLASS(FileDialog, ConfirmationDialog);
public:
enum Access {
ACCESS_RESOURCES,
ACCESS_USERDATA,
ACCESS_FILESYSTEM
};
enum Mode {
MODE_OPEN_FILE,
MODE_OPEN_FILES,
MODE_OPEN_DIR,
MODE_OPEN_ANY,
MODE_SAVE_FILE
};
typedef Ref<Texture> (*GetIconFunc)(const String &);
typedef void (*RegisterFunc)(FileDialog *);
static GetIconFunc get_icon_func;
static GetIconFunc get_large_icon_func;
static RegisterFunc register_func;
static RegisterFunc unregister_func;
private:
ConfirmationDialog *makedialog;
LineEdit *makedirname;
Button *makedir;
Access access;
//Button *action;
VBoxContainer *vbox;
Mode mode;
LineEdit *dir;
OptionButton *drives;
Tree *tree;
HBoxContainer *file_box;
LineEdit *file;
OptionButton *filter;
AcceptDialog *mkdirerr;
AcceptDialog *exterr;
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
ToolButton *dir_up;
ToolButton *refresh;
ToolButton *show_hidden;
Vector<String> filters;
bool mode_overrides_title;
static bool default_show_hidden_files;
bool show_hidden_files;
bool invalidated;
void update_dir();
void update_file_name();
void update_file_list();
void update_filters();
void _tree_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _tree_selected();
void _select_drive(int p_idx);
void _tree_item_activated();
void _dir_entered(String p_dir);
void _file_entered(const String &p_file);
void _action_pressed();
void _save_confirm_pressed();
void _cancel_pressed();
void _filter_selected(int);
void _make_dir();
void _make_dir_confirm();
void _go_up();
void _update_drives();
void _unhandled_input(const Ref<InputEvent> &p_event);
bool _is_open_should_be_disabled();
virtual void _post_popup();
protected:
void _notification(int p_what);
static void _bind_methods();
//bind helpers
public:
void clear_filters();
void add_filter(const String &p_filter);
void set_filters(const Vector<String> &p_filters);
Vector<String> get_filters() const;
void set_enable_multiple_selection(bool p_enable);
Vector<String> get_selected_files() const;
String get_current_dir() const;
String get_current_file() const;
String get_current_path() const;
void set_current_dir(const String &p_dir);
void set_current_file(const String &p_file);
void set_current_path(const String &p_path);
void set_mode_overrides_title(bool p_override);
bool is_mode_overriding_title() const;
void set_mode(Mode p_mode);
Mode get_mode() const;
VBoxContainer *get_vbox();
LineEdit *get_line_edit() { return file; }
void set_access(Access p_access);
Access get_access() const;
void set_show_hidden_files(bool p_show);
bool is_showing_hidden_files() const;
static void set_default_show_hidden_files(bool p_show);
void invalidate();
void deselect_items();
FileDialog();
~FileDialog();
};
class LineEditFileChooser : public HBoxContainer {
GDCLASS(LineEditFileChooser, HBoxContainer);
Button *button;
LineEdit *line_edit;
FileDialog *dialog;
void _chosen(const String &p_text);
void _browse();
protected:
static void _bind_methods();
public:
Button *get_button() { return button; }
LineEdit *get_line_edit() { return line_edit; }
FileDialog *get_file_dialog() { return dialog; }
LineEditFileChooser();
};
VARIANT_ENUM_CAST(FileDialog::Mode);
VARIANT_ENUM_CAST(FileDialog::Access);
#endif