Godot Engine – Multi-platform 2D and 3D game engine
Go to file
2020-08-30 10:42:38 -07:00
.github Remove community health files from this repository 2020-08-27 15:53:59 +02:00
core Added debugger plugin support 2020-08-26 11:24:51 +05:30
doc Merge pull request #41521 from Calinou/doc-accelerometer-platforms 2020-08-29 13:04:20 +02:00
drivers Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
editor Fix crash because of initialized EditorDebuggerPlugin field 2020-08-30 01:52:42 +02:00
main Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
misc fix GDScript UTI 2020-08-19 21:27:22 +03:00
modules Merge pull request #41613 from neikeq/possibly 2020-08-30 12:04:16 +02:00
platform Fix issue causing the textedit to move upward 2020-08-30 10:42:38 -07:00
scene Merge pull request #40302 from verdog/camera-bounds-fix 2020-08-27 09:58:24 +02:00
servers Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrollably when colliding 2020-08-28 14:16:12 -04:00
tests Add a test suite for Gradient 2020-08-19 01:33:40 +02:00
thirdparty Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
.mailmap Update AUTHORS and DONORS list 2020-08-14 00:06:51 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-08-14 00:06:51 +02:00
CHANGELOG.md Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 10:36:59 +02:00
COPYRIGHT.txt Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
DONORS.md Update AUTHORS and DONORS list 2020-08-14 00:06:51 +02:00
glsl_builders.py Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Commit only the SVG files changed by file_format.sh 2020-07-13 14:08:55 -04:00
methods.py Style: Apply format changes from latest psf/black git 2020-08-21 01:34:56 +02:00
platform_methods.py SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
README.md Improve the project README 2020-08-10 23:07:34 +02:00
SConstruct Merge pull request #41219 from akien-mga/gles2-takes-holidays 2020-08-13 10:52:38 +02:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs