..
joints
Merge pull request #91936 from jsjtxietian/body-connect
2024-05-15 12:09:50 +02:00
animatable_body_2d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
animatable_body_2d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
area_2d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
area_2d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
character_body_2d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
character_body_2d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
collision_object_2d.cpp
Fix super call in various get_configuration_warnings
methods
2024-09-05 16:08:35 +02:00
collision_object_2d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
collision_polygon_2d.cpp
Fix super call in various get_configuration_warnings
methods
2024-09-05 16:08:35 +02:00
collision_polygon_2d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
collision_shape_2d.cpp
Fix super call in various get_configuration_warnings
methods
2024-09-05 16:08:35 +02:00
collision_shape_2d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
kinematic_collision_2d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
kinematic_collision_2d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physical_bone_2d.cpp
Fix super call in various get_configuration_warnings
methods
2024-09-05 16:08:35 +02:00
physical_bone_2d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
physics_body_2d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physics_body_2d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
ray_cast_2d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
ray_cast_2d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
rigid_body_2d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
rigid_body_2d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
SCsub
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
shape_cast_2d.cpp
Move Godot Physics 2D into a module; add dummy 2D physics server
2024-09-23 17:33:45 +02:00
shape_cast_2d.h
Expose ShapeCast{2D,3D}::get_collision_result
2024-08-15 16:20:13 +02:00
static_body_2d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
static_body_2d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00