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https://github.com/godotengine/godot.git
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b85b2da988
Fixed a bug introduced in my previous PR involving CharFXTransform not allowing the use of type hinting. Should now work properly. This should also help with Godot Mono issues...
123 lines
5.7 KiB
C++
123 lines
5.7 KiB
C++
/*************************************************************************/
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/* rich_text_effect.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rich_text_effect.h"
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#include "core/script_language.h"
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void RichTextEffect::_bind_methods() {
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BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
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}
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Variant RichTextEffect::get_bbcode() const {
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Variant r;
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if (get_script_instance()) {
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if (!get_script_instance()->get("bbcode", r)) {
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String path = get_script_instance()->get_script()->get_path();
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r = path.get_file().get_basename();
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}
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}
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return r;
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}
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bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) {
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bool return_value = false;
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if (get_script_instance()) {
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Variant v = get_script_instance()->call("_process_custom_fx", p_cfx);
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if (v.get_type() != Variant::BOOL) {
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return_value = false;
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} else {
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return_value = (bool)v;
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}
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}
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return return_value;
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}
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RichTextEffect::RichTextEffect() {
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}
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void CharFXTransform::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_relative_index"), &CharFXTransform::get_relative_index);
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ClassDB::bind_method(D_METHOD("set_relative_index", "index"), &CharFXTransform::set_relative_index);
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ClassDB::bind_method(D_METHOD("get_absolute_index"), &CharFXTransform::get_absolute_index);
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ClassDB::bind_method(D_METHOD("set_absolute_index", "index"), &CharFXTransform::set_absolute_index);
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ClassDB::bind_method(D_METHOD("get_elapsed_time"), &CharFXTransform::get_elapsed_time);
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ClassDB::bind_method(D_METHOD("set_elapsed_time", "time"), &CharFXTransform::set_elapsed_time);
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ClassDB::bind_method(D_METHOD("is_visible"), &CharFXTransform::is_visible);
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ClassDB::bind_method(D_METHOD("set_visibility", "visibility"), &CharFXTransform::set_visibility);
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ClassDB::bind_method(D_METHOD("get_offset"), &CharFXTransform::get_offset);
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ClassDB::bind_method(D_METHOD("set_offset", "offset"), &CharFXTransform::set_offset);
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ClassDB::bind_method(D_METHOD("get_color"), &CharFXTransform::get_color);
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ClassDB::bind_method(D_METHOD("set_color", "color"), &CharFXTransform::set_color);
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ClassDB::bind_method(D_METHOD("get_environment"), &CharFXTransform::get_environment);
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ClassDB::bind_method(D_METHOD("set_environment", "environment"), &CharFXTransform::set_environment);
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ClassDB::bind_method(D_METHOD("get_character"), &CharFXTransform::get_character);
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ClassDB::bind_method(D_METHOD("set_character", "character"), &CharFXTransform::set_character);
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ClassDB::bind_method(D_METHOD("get_value_or", "key", "default_value"), &CharFXTransform::get_value_or);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "relative_index"), "set_relative_index", "get_relative_index");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "absolute_index"), "set_absolute_index", "get_absolute_index");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "elapsed_time"), "set_elapsed_time", "get_elapsed_time");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visibility", "is_visible");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "env"), "set_environment", "get_environment");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "character"), "set_character", "get_character");
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}
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Variant CharFXTransform::get_value_or(String p_key, Variant p_default_value) {
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if (!this->environment.has(p_key))
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return p_default_value;
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Variant r = environment[p_key];
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if (r.get_type() != p_default_value.get_type())
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return p_default_value;
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return r;
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}
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CharFXTransform::CharFXTransform() {
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relative_index = 0;
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absolute_index = 0;
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visibility = true;
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offset = Point2();
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color = Color();
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character = 0;
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}
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