godot/modules/gdscript
Juan Linietsky b83350f4b2 Added constants from types in code completion, somehow this was never added.
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete..
2016-09-11 12:20:28 -03:00
..
config.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gd_compiler.cpp Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_compiler.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
gd_editor.cpp Added constants from types in code completion, somehow this was never added. 2016-09-11 12:20:28 -03:00
gd_function.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
gd_function.h Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_functions.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
gd_functions.h Add @GDScript.type_exists 2016-06-18 15:07:51 +08:00
gd_parser.cpp Add enum naming, by assinging a given enum's values to a Dict 2016-08-27 15:56:51 +03:00
gd_parser.h Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_script.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
gd_script.h More visual script work 2016-08-25 17:45:20 -03:00
gd_tokenizer.cpp Merge pull request #5920 from 29jm/fix-warnings 2016-09-10 12:21:02 -03:00
gd_tokenizer.h Adds enums to GDScript 2016-08-27 15:27:02 +03:00
register_types.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
register_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00