mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 05:04:10 +00:00
147 lines
5.8 KiB
XML
147 lines
5.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="SpriteFrames" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Sprite frame library for AnimatedSprite2D and AnimatedSprite3D.
|
|
</brief_description>
|
|
<description>
|
|
Sprite frame library for an [AnimatedSprite2D] or [AnimatedSprite3D] node. Contains frames and animation data for playback.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_animation">
|
|
<return type="void" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<description>
|
|
Adds a new [param anim] animation to the library.
|
|
</description>
|
|
</method>
|
|
<method name="add_frame">
|
|
<return type="void" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<param index="1" name="texture" type="Texture2D" />
|
|
<param index="2" name="duration" type="float" default="1.0" />
|
|
<param index="3" name="at_position" type="int" default="-1" />
|
|
<description>
|
|
Adds a frame to the [param anim] animation. If [param at_position] is [code]-1[/code], the frame will be added to the end of the animation.
|
|
</description>
|
|
</method>
|
|
<method name="clear">
|
|
<return type="void" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<description>
|
|
Removes all frames from the [param anim] animation.
|
|
</description>
|
|
</method>
|
|
<method name="clear_all">
|
|
<return type="void" />
|
|
<description>
|
|
Removes all animations. An empty [code]default[/code] animation will be created.
|
|
</description>
|
|
</method>
|
|
<method name="get_animation_loop" qualifiers="const">
|
|
<return type="bool" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<description>
|
|
Returns [code]true[/code] if the given animation is configured to loop when it finishes playing. Otherwise, returns [code]false[/code].
|
|
</description>
|
|
</method>
|
|
<method name="get_animation_names" qualifiers="const">
|
|
<return type="PackedStringArray" />
|
|
<description>
|
|
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
|
|
</description>
|
|
</method>
|
|
<method name="get_animation_speed" qualifiers="const">
|
|
<return type="float" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<description>
|
|
Returns the speed in frames per second for the [param anim] animation.
|
|
</description>
|
|
</method>
|
|
<method name="get_frame_count" qualifiers="const">
|
|
<return type="int" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<description>
|
|
Returns the number of frames for the [param anim] animation.
|
|
</description>
|
|
</method>
|
|
<method name="get_frame_duration" qualifiers="const">
|
|
<return type="float" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<param index="1" name="idx" type="int" />
|
|
<description>
|
|
Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula:
|
|
[codeblock]
|
|
absolute_duration = relative_duration / (animation_fps * abs(speed_scale))
|
|
[/codeblock]
|
|
In this example, [code]speed_scale[/code] refers to either [member AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale].
|
|
</description>
|
|
</method>
|
|
<method name="get_frame_texture" qualifiers="const">
|
|
<return type="Texture2D" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<param index="1" name="idx" type="int" />
|
|
<description>
|
|
Returns the texture of the frame [param idx] in the [param anim] animation.
|
|
</description>
|
|
</method>
|
|
<method name="has_animation" qualifiers="const">
|
|
<return type="bool" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<description>
|
|
Returns [code]true[/code] if the [param anim] animation exists.
|
|
</description>
|
|
</method>
|
|
<method name="remove_animation">
|
|
<return type="void" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<description>
|
|
Removes the [param anim] animation.
|
|
</description>
|
|
</method>
|
|
<method name="remove_frame">
|
|
<return type="void" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<param index="1" name="idx" type="int" />
|
|
<description>
|
|
Removes the [param anim] animation's frame [param idx].
|
|
</description>
|
|
</method>
|
|
<method name="rename_animation">
|
|
<return type="void" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<param index="1" name="newname" type="StringName" />
|
|
<description>
|
|
Changes the [param anim] animation's name to [param newname].
|
|
</description>
|
|
</method>
|
|
<method name="set_animation_loop">
|
|
<return type="void" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<param index="1" name="loop" type="bool" />
|
|
<description>
|
|
If [param loop] is [code]true[/code], the [param anim] animation will loop when it reaches the end, or the start if it is played in reverse.
|
|
</description>
|
|
</method>
|
|
<method name="set_animation_speed">
|
|
<return type="void" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<param index="1" name="fps" type="float" />
|
|
<description>
|
|
Sets the speed for the [param anim] animation in frames per second.
|
|
</description>
|
|
</method>
|
|
<method name="set_frame">
|
|
<return type="void" />
|
|
<param index="0" name="anim" type="StringName" />
|
|
<param index="1" name="idx" type="int" />
|
|
<param index="2" name="texture" type="Texture2D" />
|
|
<param index="3" name="duration" type="float" default="1.0" />
|
|
<description>
|
|
Sets the [param texture] and the [param duration] of the frame [param idx] in the [param anim] animation.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|