mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 05:04:10 +00:00
a30e5805af
- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
22 lines
1.1 KiB
XML
22 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CapsuleShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Capsule shape resource for 3D collisions.
|
|
</brief_description>
|
|
<description>
|
|
3D capsule shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. In 3D, a capsule is a cylinder shape with hemispheres at both ends.
|
|
[b]Performance:[/b] Being a primitive collision shape, [CapsuleShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CapsuleShape3D] is cheaper to check collisions against compared to [CylinderShape3D].
|
|
</description>
|
|
<tutorials>
|
|
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
|
|
The capsule's height.
|
|
</member>
|
|
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
|
|
The capsule's radius.
|
|
</member>
|
|
</members>
|
|
</class>
|