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* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. |
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multiplayer_spawner.cpp | ||
multiplayer_spawner.h | ||
multiplayer_synchronizer.cpp | ||
multiplayer_synchronizer.h | ||
scene_cache_interface.cpp | ||
scene_cache_interface.h | ||
scene_replication_interface.cpp | ||
scene_replication_interface.h | ||
scene_replication_state.cpp | ||
scene_replication_state.h | ||
scene_rpc_interface.cpp | ||
scene_rpc_interface.h | ||
SCsub |