godot/drivers
clayjohn b6a1aa15b1 Use instanced array buffer instead of UBO for canvas item batching
This simplifies the generated shader code which increases both performance and compile time on low end devices
2022-12-15 08:25:44 -08:00
..
alsa Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
alsamidi Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
coreaudio Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
coremidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
png Make some Image methods static 2022-10-14 14:34:15 +02:00
pulseaudio Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
unix [iOS] Fix getting Unicode executable path, fix "!configured" and "!classes.has(ti.inherits)" error spam on start. 2022-11-16 18:55:37 +02:00
vulkan Merge pull request #70104 from RandomShaper/vk_dev_asserts 2022-12-15 08:22:17 -08:00
wasapi Fallback to IAudioClient when IAudioClient3 is not available in a more robust way 2022-11-10 23:17:44 +01:00
windows Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
winmidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
xaudio2 Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
register_driver_types.cpp Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
register_driver_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00