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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
95 lines
3.9 KiB
XML
95 lines
3.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileSetScenesCollectionSource" inherits="TileSetSource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Exposes a set of scenes as tiles for a [TileSet] resource.
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</brief_description>
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<description>
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When placed on a [TileMap], tiles from [TileSetScenesCollectionSource] will automatically instantiate an associated scene at the cell's position in the TileMap.
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Scenes are instantiated as children of the [TileMap] when it enters the tree. If you add/remove a scene tile in the [TileMap] that is already inside the tree, the [TileMap] will automatically instantiate/free the scene accordingly.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="create_scene_tile">
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<return type="int" />
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<argument index="0" name="packed_scene" type="PackedScene" />
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<argument index="1" name="id_override" type="int" default="-1" />
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<description>
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Creates a scene-based tile out of the given scene.
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Returns a newly generated unique ID.
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</description>
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</method>
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<method name="get_next_scene_tile_id" qualifiers="const">
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<return type="int" />
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<description>
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Returns the scene ID a following call to [method create_scene_tile] would return.
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</description>
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</method>
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<method name="get_scene_tile_display_placeholder" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns whether the scene tile with id [code]id[/code] displays a placeholder in the editor.
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</description>
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</method>
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<method name="get_scene_tile_id">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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Returns the scene tile ID of the scene tile at index [code]index[/code].
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</description>
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</method>
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<method name="get_scene_tile_scene" qualifiers="const">
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<return type="PackedScene" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns the [PackedScene] resource of scene tile with id [code]id[/code].
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</description>
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</method>
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<method name="get_scene_tiles_count">
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<return type="int" />
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<description>
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Returns the number or scene tiles this TileSet source has.
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</description>
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</method>
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<method name="has_scene_tile_id">
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<return type="bool" />
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<argument index="0" name="id" type="int" />
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<description>
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Returns whether this TileSet source has a scene tile with id [code]id[/code].
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</description>
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</method>
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<method name="remove_scene_tile">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<description>
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Remove the scene tile with id [code]id[/code].
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</description>
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</method>
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<method name="set_scene_tile_display_placeholder">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="display_placeholder" type="bool" />
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<description>
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Sets whether or not the scene tile with id [code]id[/code] should display a placeholder in the editor. This might be useful for scenes that are not visible.
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</description>
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</method>
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<method name="set_scene_tile_id">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="new_id" type="int" />
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<description>
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Changes a scene tile's ID from [code]id[/code] to [code]new_id[/code]. This will fail if there is already a tile with a ID equal to [code]new_id[/code].
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</description>
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</method>
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<method name="set_scene_tile_scene">
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<return type="void" />
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<argument index="0" name="id" type="int" />
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<argument index="1" name="packed_scene" type="PackedScene" />
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<description>
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Assigns a [PackedScene] resource to the scene tile with id [code]id[/code]. This will fail if the scene does not extend CanvasItem, as positioning properties are needed to place the scene on the TileMap.
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</description>
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</method>
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</methods>
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</class>
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