godot/doc/classes/SplitContainer.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

50 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SplitContainer" inherits="Container" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Container for splitting and adjusting.
</brief_description>
<description>
Container for splitting two [Control]s vertically or horizontally, with a grabber that allows adjusting the split offset or ratio.
</description>
<tutorials>
</tutorials>
<methods>
<method name="clamp_split_offset">
<return type="void" />
<description>
Clamps the [member split_offset] value to not go outside the currently possible minimal and maximum values.
</description>
</method>
</methods>
<members>
<member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed" default="false">
If [code]true[/code], the area of the first [Control] will be collapsed and the dragger will be disabled.
</member>
<member name="dragger_visibility" type="int" setter="set_dragger_visibility" getter="get_dragger_visibility" enum="SplitContainer.DraggerVisibility" default="0">
Determines the dragger's visibility. See [enum DraggerVisibility] for details.
</member>
<member name="split_offset" type="int" setter="set_split_offset" getter="get_split_offset" default="0">
The initial offset of the splitting between the two [Control]s, with [code]0[/code] being at the end of the first [Control].
</member>
</members>
<signals>
<signal name="dragged">
<argument index="0" name="offset" type="int" />
<description>
Emitted when the dragger is dragged by user.
</description>
</signal>
</signals>
<constants>
<constant name="DRAGGER_VISIBLE" value="0" enum="DraggerVisibility">
The split dragger is visible when the cursor hovers it.
</constant>
<constant name="DRAGGER_HIDDEN" value="1" enum="DraggerVisibility">
The split dragger is never visible.
</constant>
<constant name="DRAGGER_HIDDEN_COLLAPSED" value="2" enum="DraggerVisibility">
The split dragger is never visible and its space collapsed.
</constant>
</constants>
</class>