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For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
99 lines
3.0 KiB
XML
99 lines
3.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorFileSystem" inherits="Node" version="4.0">
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<brief_description>
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Resource filesystem, as the editor sees it.
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</brief_description>
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<description>
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This object holds information of all resources in the filesystem, their types, etc.
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[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_file_type" qualifiers="const">
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<return type="String" />
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<argument index="0" name="path" type="String" />
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<description>
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Gets the type of the file, given the full path.
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</description>
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</method>
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<method name="get_filesystem">
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<return type="EditorFileSystemDirectory" />
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<description>
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Gets the root directory object.
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</description>
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</method>
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<method name="get_filesystem_path">
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<return type="EditorFileSystemDirectory" />
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<argument index="0" name="path" type="String" />
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<description>
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Returns a view into the filesystem at [code]path[/code].
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</description>
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</method>
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<method name="get_scanning_progress" qualifiers="const">
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<return type="float" />
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<description>
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Returns the scan progress for 0 to 1 if the FS is being scanned.
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</description>
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</method>
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<method name="is_scanning" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] of the filesystem is being scanned.
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</description>
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</method>
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<method name="scan">
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<return type="void" />
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<description>
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Scan the filesystem for changes.
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</description>
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</method>
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<method name="scan_sources">
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<return type="void" />
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<description>
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Check if the source of any imported resource changed.
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</description>
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</method>
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<method name="update_file">
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<return type="void" />
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<argument index="0" name="path" type="String" />
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<description>
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Update a file information. Call this if an external program (not Godot) modified the file.
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</description>
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</method>
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<method name="update_script_classes">
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<return type="void" />
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<description>
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Scans the script files and updates the list of custom class names.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="filesystem_changed">
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<description>
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Emitted if the filesystem changed.
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</description>
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</signal>
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<signal name="resources_reimported">
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<argument index="0" name="resources" type="PackedStringArray" />
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<description>
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Emitted if a resource is reimported.
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</description>
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</signal>
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<signal name="resources_reload">
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<argument index="0" name="resources" type="PackedStringArray" />
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<description>
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Emitted if at least one resource is reloaded when the filesystem is scanned.
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</description>
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</signal>
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<signal name="sources_changed">
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<argument index="0" name="exist" type="bool" />
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<description>
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Emitted if the source of any imported file changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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