godot/editor/animation_bezier_editor.h
Hilderin b46d0a6ea8 Add auto focus timeline and bezier scale on animation editor
Add a button at the bottom of the animation editor that change the zoom based on the animation length and the bezier scale based on the values and handles of the displayed tracks. The icon and the tooltip of the button change depending if the bezier editor is displayed or not.

Some refactor was made in animation_track_editor.cpp to remove code duplication with the visibility check of the tracks.

This should help with the issue #85826
2024-03-19 21:01:15 -04:00

230 lines
7.4 KiB
C++

/**************************************************************************/
/* animation_bezier_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
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/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/**************************************************************************/
#ifndef ANIMATION_BEZIER_EDITOR_H
#define ANIMATION_BEZIER_EDITOR_H
#include "animation_track_editor.h"
#include "core/templates/hashfuncs.h"
class ViewPanner;
class AnimationBezierTrackEdit : public Control {
GDCLASS(AnimationBezierTrackEdit, Control);
enum {
MENU_KEY_INSERT,
MENU_KEY_DUPLICATE,
MENU_KEY_CUT,
MENU_KEY_COPY,
MENU_KEY_PASTE,
MENU_KEY_DELETE,
MENU_KEY_SET_HANDLE_FREE,
MENU_KEY_SET_HANDLE_LINEAR,
MENU_KEY_SET_HANDLE_BALANCED,
MENU_KEY_SET_HANDLE_MIRRORED,
MENU_KEY_SET_HANDLE_AUTO_BALANCED,
MENU_KEY_SET_HANDLE_AUTO_MIRRORED,
};
AnimationTimelineEdit *timeline = nullptr;
Node *root = nullptr;
Control *play_position = nullptr; //separate control used to draw so updates for only position changed are much faster
real_t play_position_pos = 0;
Ref<Animation> animation;
bool read_only = false;
int selected_track = 0;
Vector<Rect2> view_rects;
Ref<Texture2D> bezier_icon;
Ref<Texture2D> bezier_handle_icon;
Ref<Texture2D> selected_icon;
RBMap<int, Rect2> subtracks;
enum {
REMOVE_ICON,
LOCK_ICON,
SOLO_ICON,
VISIBILITY_ICON
};
RBMap<int, RBMap<int, Rect2>> subtrack_icons;
HashSet<int> locked_tracks;
HashSet<int> hidden_tracks;
int solo_track = -1;
bool is_filtered = false;
float track_v_scroll = 0;
float track_v_scroll_max = 0;
float timeline_v_scroll = 0;
float timeline_v_zoom = 1;
PopupMenu *menu = nullptr;
void _zoom_changed();
void _update_locked_tracks_after(int p_track);
void _update_hidden_tracks_after(int p_track);
virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _menu_selected(int p_index);
void _play_position_draw();
bool _is_track_displayed(int p_track_index);
bool _is_track_curves_displayed(int p_track_index);
Vector2 insert_at_pos;
typedef Pair<int, int> IntPair;
bool moving_selection_attempt = false;
IntPair select_single_attempt;
bool moving_selection = false;
int moving_selection_from_key = 0;
int moving_selection_from_track = 0;
Vector2 moving_selection_offset;
bool box_selecting_attempt = false;
bool box_selecting = false;
bool box_selecting_add = false;
Vector2 box_selection_from;
Vector2 box_selection_to;
int moving_handle = 0; //0 no move -1 or +1 out, 2 both (drawing only)
int moving_handle_key = 0;
int moving_handle_track = 0;
Vector2 moving_handle_left;
Vector2 moving_handle_right;
int moving_handle_mode = 0; // value from Animation::HandleMode
struct PairHasher {
static _FORCE_INLINE_ uint32_t hash(const Pair<int, int> &p_value) {
int32_t hash = 23;
hash = hash * 31 * hash_one_uint64(p_value.first);
hash = hash * 31 * hash_one_uint64(p_value.second);
return hash;
}
};
HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_lefts;
HashMap<Pair<int, int>, Vector2, PairHasher> additional_moving_handle_rights;
void _clear_selection();
void _clear_selection_for_anim(const Ref<Animation> &p_anim);
void _select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos);
bool _try_select_at_ui_pos(const Point2 &p_pos, bool p_aggregate, bool p_deselectable);
void _change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto = false);
Vector2 menu_insert_key;
struct AnimMoveRestore {
int track = 0;
double time = 0;
Variant key;
real_t transition = 0;
};
AnimationTrackEditor *editor = nullptr;
struct EditPoint {
Rect2 point_rect;
Rect2 in_rect;
Rect2 out_rect;
int track = 0;
int key = 0;
};
Vector<EditPoint> edit_points;
struct PairCompare {
bool operator()(const IntPair &lh, const IntPair &rh) {
if (lh.first == rh.first) {
return lh.second < rh.second;
} else {
return lh.first < rh.first;
}
}
};
typedef RBSet<IntPair, PairCompare> SelectionSet;
SelectionSet selection;
Ref<ViewPanner> panner;
void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right);
void _draw_track(int p_track, const Color &p_color);
float _bezier_h_to_pixel(float p_h);
void _zoom_vertically(real_t p_minimum_value, real_t p_maximum_value);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
static Array make_default_bezier_key(float p_value);
static float get_bezier_key_value(Array p_bezier_key_array);
virtual String get_tooltip(const Point2 &p_pos) const override;
Ref<Animation> get_animation() const;
void set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only);
virtual Size2 get_minimum_size() const override;
void set_timeline(AnimationTimelineEdit *p_timeline);
void set_editor(AnimationTrackEditor *p_editor);
void set_root(Node *p_root);
void set_filtered(bool p_filtered);
void auto_fit_vertically();
void set_play_position(real_t p_pos);
void update_play_position();
void duplicate_selected_keys(real_t p_ofs);
void copy_selected_keys(bool p_cut);
void paste_keys(real_t p_ofs);
void delete_selection();
void _bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode);
AnimationBezierTrackEdit();
};
#endif // ANIMATION_BEZIER_EDITOR_H