godot/modules/gridmap
Hugo Locurcio 31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
..
doc_classes doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
grid_map_editor_plugin.cpp Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
grid_map_editor_plugin.h Remove ToolButton in favor of Button 2020-06-19 20:49:49 +02:00
grid_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
grid_map.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00