mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 06:03:38 +00:00
cd4e46ee65
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
103 lines
3.5 KiB
Python
103 lines
3.5 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
Import("env_modules")
|
|
|
|
env_freetype = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
if env["builtin_freetype"]:
|
|
thirdparty_dir = "#thirdparty/freetype/"
|
|
thirdparty_sources = [
|
|
"src/autofit/autofit.c",
|
|
"src/base/ftbase.c",
|
|
"src/base/ftbbox.c",
|
|
"src/base/ftbdf.c",
|
|
"src/base/ftbitmap.c",
|
|
"src/base/ftcid.c",
|
|
"src/base/ftdebug.c",
|
|
"src/base/ftfstype.c",
|
|
"src/base/ftgasp.c",
|
|
"src/base/ftglyph.c",
|
|
"src/base/ftgxval.c",
|
|
"src/base/ftinit.c",
|
|
"src/base/ftmm.c",
|
|
"src/base/ftotval.c",
|
|
"src/base/ftpatent.c",
|
|
"src/base/ftpfr.c",
|
|
"src/base/ftstroke.c",
|
|
"src/base/ftsynth.c",
|
|
"src/base/ftsystem.c",
|
|
"src/base/fttype1.c",
|
|
"src/base/ftwinfnt.c",
|
|
"src/bdf/bdf.c",
|
|
"src/bzip2/ftbzip2.c",
|
|
"src/cache/ftcache.c",
|
|
"src/cff/cff.c",
|
|
"src/cid/type1cid.c",
|
|
"src/gxvalid/gxvalid.c",
|
|
"src/gzip/ftgzip.c",
|
|
"src/lzw/ftlzw.c",
|
|
"src/otvalid/otvalid.c",
|
|
"src/pcf/pcf.c",
|
|
"src/pfr/pfr.c",
|
|
"src/psaux/psaux.c",
|
|
"src/pshinter/pshinter.c",
|
|
"src/psnames/psnames.c",
|
|
"src/raster/raster.c",
|
|
"src/smooth/smooth.c",
|
|
"src/truetype/truetype.c",
|
|
"src/type1/type1.c",
|
|
"src/type42/type42.c",
|
|
"src/winfonts/winfnt.c",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
if env["platform"] == "uwp":
|
|
# Include header for UWP to fix build issues
|
|
env_freetype.Append(CCFLAGS=["/FI", '"modules/freetype/uwpdef.h"'])
|
|
# Globally too, as freetype is used in scene (see bottom)
|
|
env.Append(CCFLAGS=["/FI", '"modules/freetype/uwpdef.h"'])
|
|
|
|
env_freetype.Prepend(CPPPATH=[thirdparty_dir + "/include"])
|
|
# Also needed in main env for scene/
|
|
env.Prepend(CPPPATH=[thirdparty_dir + "/include"])
|
|
|
|
env_freetype.Append(CPPDEFINES=["FT2_BUILD_LIBRARY", "FT_CONFIG_OPTION_USE_PNG"])
|
|
if env["target"] == "debug":
|
|
env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"])
|
|
|
|
# Also requires libpng headers
|
|
if env["builtin_libpng"]:
|
|
env_freetype.Prepend(CPPPATH=["#thirdparty/libpng"])
|
|
|
|
sfnt = thirdparty_dir + "src/sfnt/sfnt.c"
|
|
# Must be done after all CPPDEFINES are being set so we can copy them.
|
|
if env["platform"] == "javascript":
|
|
# Forcibly undefine this macro so SIMD is not used in this file,
|
|
# since currently unsupported in WASM
|
|
tmp_env = env_freetype.Clone()
|
|
tmp_env.Append(CPPFLAGS=["-U__OPTIMIZE__"])
|
|
sfnt = tmp_env.Object(sfnt)
|
|
thirdparty_sources += [sfnt]
|
|
|
|
env_thirdparty = env_freetype.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources)
|
|
|
|
# Needs to be appended to arrive after libscene in the linker call,
|
|
# but we don't want it to arrive *after* system libs, so manual hack
|
|
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
|
|
# and then plain strings for system library. We insert between the two.
|
|
inserted = False
|
|
for idx, linklib in enumerate(env["LIBS"]):
|
|
if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object
|
|
env["LIBS"].insert(idx, lib)
|
|
inserted = True
|
|
break
|
|
if not inserted:
|
|
env.Append(LIBS=[lib])
|
|
|
|
# Godot source files
|
|
env_freetype.add_source_files(env.modules_sources, "*.cpp")
|