godot/scene/2d/physics
Hugo Locurcio b1a2394b3b
Use same colors for editor and running project for collision/path debug
This harmonizes the appearance of collision shapes and paths between
the editor and running project, in both 2D and 3D.

This means that in 3D, paths are now green and shapes are now cyan
instead of light blue.
2024-04-21 00:58:08 +02:00
..
joints Fix PinJoint2D deferred call error 2024-04-07 12:21:40 +02:00
animatable_body_2d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
animatable_body_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
area_2d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
area_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
character_body_2d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
character_body_2d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
collision_object_2d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_object_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_polygon_2d.cpp Use same colors for editor and running project for collision/path debug 2024-04-21 00:58:08 +02:00
collision_polygon_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_shape_2d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
collision_shape_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
kinematic_collision_2d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
kinematic_collision_2d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physical_bone_2d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
physical_bone_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
physics_body_2d.cpp Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
physics_body_2d.h Store ObjectID instead of pointer for KinematicCollision owner 2024-04-15 12:28:36 +08:00
ray_cast_2d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
ray_cast_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
rigid_body_2d.cpp Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision 2024-03-14 22:35:16 +01:00
rigid_body_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
SCsub Split monolithic physics class files 2024-02-27 11:18:16 +01:00
shape_cast_2d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
shape_cast_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00
static_body_2d.cpp Split monolithic physics class files 2024-02-27 11:18:16 +01:00
static_body_2d.h Split monolithic physics class files 2024-02-27 11:18:16 +01:00