godot/platform
nee b13c82e964 [Linux/X11] Add a default error handler for X11 to avoid crashes.
The default behaviour for X11 is to crash even on non-fatal errors
when there is no error handler set. This change allows the window to
stay open and may enable users to save their work when things go
wrong.

This acts as a workaround for #65425 and #68471
2023-06-05 17:28:21 +02:00
..
android Fix null-pointer dereference on Android systems when using gl_compatibility renderer. 2023-03-11 12:03:55 -05:00
ios increased max touches to 32 for ios 2023-03-04 17:24:00 +01:00
linuxbsd [Linux/X11] Add a default error handler for X11 to avoid crashes. 2023-06-05 17:28:21 +02:00
macos [macOS] Remove unnecessary debug prints. 2023-03-14 20:04:58 +02:00
uwp Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
web [Web] Fix some missing keycode mappings. 2023-03-06 11:55:49 +02:00
windows Tweak command syntax in Vulkan renderer failure message 2023-03-08 22:28:23 +01:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00