godot/modules/gltf/structures/gltf_animation.h

91 lines
3.7 KiB
C++

/**************************************************************************/
/* gltf_animation.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GLTF_ANIMATION_H
#define GLTF_ANIMATION_H
#include "scene/animation/animation_player.h"
class GLTFAnimation : public Resource {
GDCLASS(GLTFAnimation, Resource);
protected:
static void _bind_methods();
public:
enum Interpolation {
INTERP_LINEAR,
INTERP_STEP,
INTERP_CATMULLROMSPLINE,
INTERP_CUBIC_SPLINE,
};
template <typename T>
struct Channel {
Interpolation interpolation = INTERP_LINEAR;
Vector<double> times;
Vector<T> values;
};
struct NodeTrack {
Channel<Vector3> position_track;
Channel<Quaternion> rotation_track;
Channel<Vector3> scale_track;
Vector<Channel<real_t>> weight_tracks;
};
String original_name;
bool loop = false;
HashMap<int, NodeTrack> node_tracks;
HashMap<String, Channel<Variant>> pointer_tracks;
Dictionary additional_data;
public:
static Interpolation godot_to_gltf_interpolation(const Ref<Animation> &p_godot_animation, int32_t p_godot_anim_track_index);
static Animation::InterpolationType gltf_to_godot_interpolation(Interpolation p_gltf_interpolation);
String get_original_name();
void set_original_name(String p_name);
bool get_loop() const;
void set_loop(bool p_val);
HashMap<int, GLTFAnimation::NodeTrack> &get_node_tracks();
HashMap<String, GLTFAnimation::Channel<Variant>> &get_pointer_tracks();
bool is_empty_of_tracks() const;
Variant get_additional_data(const StringName &p_extension_name);
void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
GLTFAnimation();
};
#endif // GLTF_ANIMATION_H