godot/scene
K. S. Ernest (iFire) Lee b0e04c1e7a Sort blend shapes in the inspector by ID instead of alphabetically
Blend shapes (morph targets, shape keys) should be sorted by the physical order of the blend shapes, and that index should be converted to a name string.
2024-11-14 05:54:32 -08:00
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2d Merge pull request #96188 from Khusheete/tilemaplayer-cell-update 2024-11-11 14:18:17 -06:00
3d Sort blend shapes in the inspector by ID instead of alphabetically 2024-11-14 05:54:32 -08:00
animation Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process 2024-10-29 19:26:00 -05:00
audio Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
debugger Merge pull request #98777 from AThousandShips/debug_no_3d_fix 2024-11-10 12:12:50 -06:00
gui Merge pull request #97897 from WhalesState/button-min-size 2024-11-11 14:18:36 -06:00
main Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
resources Merge pull request #98767 from jadeharley2/master 2024-11-11 14:18:29 -06:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Fix deadlocks related to ClassDB queries about global classes 2024-11-08 18:15:58 +01:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00