godot/drivers/vulkan
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
..
rendering_device_vulkan.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_device_vulkan.h vk_mem_alloc: Update to upstream + Adapt approach to small objects pooling 2022-02-24 14:30:55 +01:00
SCsub Fix build for macOS / iOS with the statically linked MoltenVK after VMA update. 2022-02-25 11:52:54 +02:00
vulkan_context.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
vulkan_context.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
vulkan_hooks.h Implementing OpenXR driver 2022-02-23 12:02:24 +01:00