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Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved. This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings. In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
222 lines
9.4 KiB
C++
222 lines
9.4 KiB
C++
/*************************************************************************/
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/* project_settings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GLOBAL_CONFIG_H
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#define GLOBAL_CONFIG_H
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#include "core/object.h"
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#include "core/os/thread_safe.h"
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#include "core/set.h"
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// Querying ProjectSettings is usually done at startup.
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// Additionally, in order to keep track of changes to ProjectSettings,
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// instead of Querying all the strings every frame just in case of changes,
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// there is a signal "project_settings_changed" which objects can subscribe to.
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// E.g. (from another Godot object)
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// // Call your user written object function to Query the project settings once at creation,
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// perhaps in an ENTER_TREE notification:
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// _project_settings_changed()
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// // Then connect your function to the signal so it is called every time something changes in future:
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// ProjectSettings::get_singleton()->connect("project_settings_changed", this, "_project_settings_changed");
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// Where for example your function may take the form:
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// void _project_settings_changed() {
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// _shadowmap_size = GLOBAL_GET("rendering/quality/shadow_atlas/size");
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// }
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// You may want to also disconnect from the signal in EXIT_TREE notification, if your object may be deleted
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// before ProjectSettings:
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// ProjectSettings::get_singleton()->disconnect("project_settings_changed", this, "_project_settings_changed");
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// Additionally, for objects that are not regular Godot objects capable of subscribing to signals (e.g. Rasterizers),
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// you can also query the function "has_changes()" each frame,
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// and update your local settings whenever this is set.
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class ProjectSettings : public Object {
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GDCLASS(ProjectSettings, Object);
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_THREAD_SAFE_CLASS_
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int _dirty_this_frame = 2;
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public:
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typedef Map<String, Variant> CustomMap;
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static const String PROJECT_DATA_DIR_NAME_SUFFIX;
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enum {
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//properties that are not for built in values begin from this value, so builtin ones are displayed first
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NO_BUILTIN_ORDER_BASE = 1 << 16
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};
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protected:
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struct VariantContainer {
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int order;
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bool persist;
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Variant variant;
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Variant initial;
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bool hide_from_editor;
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bool overridden;
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bool restart_if_changed;
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#ifdef DEBUG_METHODS_ENABLED
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bool ignore_value_in_docs = false;
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#endif
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VariantContainer() :
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order(0),
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persist(false),
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hide_from_editor(false),
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overridden(false),
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restart_if_changed(false) {
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}
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VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) :
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order(p_order),
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persist(p_persist),
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variant(p_variant),
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hide_from_editor(false),
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overridden(false),
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restart_if_changed(false) {
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}
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};
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bool registering_order;
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int last_order;
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int last_builtin_order;
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uint64_t last_save_time = 0;
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Map<StringName, VariantContainer> props;
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String resource_path;
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Map<StringName, PropertyInfo> custom_prop_info;
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bool disable_feature_overrides;
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bool using_datapack;
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List<String> input_presets;
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Set<String> custom_features;
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Map<StringName, StringName> feature_overrides;
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String project_data_dir_name;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static ProjectSettings *singleton;
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Error _load_settings_text(const String &p_path);
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Error _load_settings_binary(const String &p_path);
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Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
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Error _save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
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Error _save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
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Error _save_custom_bnd(const String &p_file);
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void _convert_to_last_version(int p_from_version);
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bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0);
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void _add_property_info_bind(const Dictionary &p_info);
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Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
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static void _bind_methods();
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public:
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static const int CONFIG_VERSION = 4;
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void set_setting(const String &p_setting, const Variant &p_value);
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Variant get_setting(const String &p_setting) const;
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bool has_setting(String p_var) const;
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String localize_path(const String &p_path) const;
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String globalize_path(const String &p_path) const;
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void set_initial_value(const String &p_name, const Variant &p_value);
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void set_restart_if_changed(const String &p_name, bool p_restart);
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void set_hide_from_editor(const String &p_name, bool p_hide_from_editor);
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void set_ignore_value_in_docs(const String &p_name, bool p_ignore);
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bool get_ignore_value_in_docs(const String &p_name) const;
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bool property_can_revert(const String &p_name);
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Variant property_get_revert(const String &p_name);
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String get_project_data_dir_name() const;
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String get_project_data_path() const;
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String get_resource_path() const;
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static ProjectSettings *get_singleton();
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void clear(const String &p_name);
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int get_order(const String &p_name) const;
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void set_order(const String &p_name, int p_order);
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void set_builtin_order(const String &p_name);
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Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
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Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
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Error save();
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void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
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const Map<StringName, PropertyInfo> &get_custom_property_info() const;
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uint64_t get_last_saved_time() { return last_save_time; }
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Vector<String> get_optimizer_presets() const;
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List<String> get_input_presets() const { return input_presets; }
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void set_disable_feature_overrides(bool p_disable);
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bool is_using_datapack() const;
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void set_registering_order(bool p_enable);
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bool has_custom_feature(const String &p_feature) const;
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// Either use the signal `project_settings_changed` or query this function.
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// N.B. _dirty_this_frame is set initially to 2.
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// This is to cope with the situation where a project setting is changed in the iteration AFTER it is read.
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// There is therefore the potential for a change to be missed. Persisting the counter
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// for two frames avoids this, at the cost of a frame delay.
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bool has_changes() const { return _dirty_this_frame == 1; }
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void update();
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ProjectSettings();
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~ProjectSettings();
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};
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//not a macro any longer
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Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false);
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Variant _GLOBAL_DEF_ALIAS(const String &p_var, const String &p_old_name, const Variant &p_default, bool p_restart_if_changed = false);
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#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
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#define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
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#define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true)
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#define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true)
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#define GLOBAL_DEF_ALIAS(m_var, m_old_name, m_value) _GLOBAL_DEF_ALIAS(m_var, m_old_name, m_value)
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#define GLOBAL_DEF_ALIAS_RST(m_var, m_old_name, m_value) _GLOBAL_DEF(m_var, m_old_name, m_value, true)
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#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
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#endif
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