mirror of
https://github.com/godotengine/godot.git
synced 2024-12-20 01:53:18 +00:00
118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
137 lines
5.1 KiB
C++
137 lines
5.1 KiB
C++
/*************************************************************************/
|
|
/* surface_tool.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SURFACE_TOOL_H
|
|
#define SURFACE_TOOL_H
|
|
|
|
#include "scene/resources/mesh.h"
|
|
#include "mikktspace.h"
|
|
|
|
|
|
class SurfaceTool : public Reference {
|
|
|
|
GDCLASS(SurfaceTool, Reference );
|
|
public:
|
|
struct Vertex {
|
|
|
|
Vector3 vertex;
|
|
Color color;
|
|
Vector3 normal; // normal, binormal, tangent
|
|
Vector3 binormal;
|
|
Vector3 tangent;
|
|
Vector2 uv;
|
|
Vector2 uv2;
|
|
Vector<int> bones;
|
|
Vector<float> weights;
|
|
|
|
bool operator==(const Vertex& p_vertex) const;
|
|
|
|
Vertex() { }
|
|
};
|
|
|
|
|
|
private:
|
|
|
|
struct VertexHasher {
|
|
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
|
|
};
|
|
|
|
bool begun;
|
|
bool first;
|
|
Mesh::PrimitiveType primitive;
|
|
int format;
|
|
Ref<Material> material;
|
|
//arrays
|
|
List< Vertex > vertex_array;
|
|
List< int > index_array;
|
|
Map<int,bool> smooth_groups;
|
|
|
|
//memory
|
|
Color last_color;
|
|
Vector3 last_normal;
|
|
Vector2 last_uv;
|
|
Vector2 last_uv2;
|
|
Vector<int> last_bones;
|
|
Vector<float> last_weights;
|
|
Plane last_tangent;
|
|
|
|
void _create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index,int &lformat);
|
|
|
|
|
|
//mikktspace callbacks
|
|
static int mikktGetNumFaces(const SMikkTSpaceContext * pContext);
|
|
static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext * pContext, const int iFace);
|
|
static void mikktGetPosition(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert);
|
|
static void mikktGetNormal(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert);
|
|
static void mikktGetTexCoord(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert);
|
|
static void mikktSetTSpaceBasic(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert);
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
void begin(Mesh::PrimitiveType p_primitive);
|
|
|
|
void add_vertex( const Vector3& p_vertex);
|
|
void add_color( Color p_color );
|
|
void add_normal( const Vector3& p_normal);
|
|
void add_tangent( const Plane& p_tangent );
|
|
void add_uv( const Vector2& p_uv);
|
|
void add_uv2( const Vector2& p_uv);
|
|
void add_bones( const Vector<int>& p_indices);
|
|
void add_weights( const Vector<float>& p_weights);
|
|
void add_smooth_group(bool p_smooth);
|
|
|
|
void add_triangle_fan( const Vector<Vector3>& p_vertexes, const Vector<Vector2>& p_uvs=Vector<Vector2>(), const Vector<Color>& p_colors=Vector<Color>(), const Vector<Vector2>& p_uv2s=Vector<Vector2>(), const Vector<Vector3>& p_normals=Vector<Vector3>(), const Vector<Plane>& p_tangents=Vector<Plane>() );
|
|
|
|
void add_index( int p_index);
|
|
|
|
void index();
|
|
void deindex();
|
|
void generate_normals();
|
|
void generate_tangents();
|
|
|
|
void add_to_format(int p_flags) { format|=p_flags; }
|
|
|
|
void set_material(const Ref<Material>& p_material);
|
|
|
|
void clear();
|
|
|
|
List< Vertex > &get_vertex_array() { return vertex_array; }
|
|
|
|
void create_from(const Ref<Mesh>& p_existing, int p_surface);
|
|
void append_from(const Ref<Mesh>& p_existing, int p_surface,const Transform& p_xform);
|
|
Ref<Mesh> commit(const Ref<Mesh>& p_existing=Ref<Mesh>());
|
|
|
|
SurfaceTool();
|
|
};
|
|
|
|
|
|
#endif
|