godot/drivers/gles3
Rémi Verschelde afecc0bc22
Merge pull request #31309 from raphael10241024/fix_dof
DOF can effect transparent objects now,
2019-08-16 23:20:22 +02:00
..
shaders update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options 2019-07-28 11:43:01 +08:00
rasterizer_canvas_gles3.cpp Fixed vertex color initialization with default value in gles3 2019-08-11 17:51:47 +02:00
rasterizer_canvas_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles3.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp DOF can effect transparent objects now, close #28240 2019-08-12 15:49:02 +08:00
rasterizer_scene_gles3.h Merge pull request #30714 from Calinou/invert-default-fog-height 2019-08-08 17:20:32 +02:00
rasterizer_storage_gles3.cpp Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
rasterizer_storage_gles3.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Implemented do/while loops for shaders 2019-08-13 18:39:55 +03:00
shader_compiler_gles3.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles3.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles3.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00