mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
112 lines
4.5 KiB
C++
112 lines
4.5 KiB
C++
/**************************************************************************/
|
|
/* static_raycaster.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef STATIC_RAYCASTER_H
|
|
#define STATIC_RAYCASTER_H
|
|
|
|
#include "core/object/ref_counted.h"
|
|
|
|
#if !defined(__aligned)
|
|
|
|
#if defined(_WIN32) && defined(_MSC_VER)
|
|
#define __aligned(...) __declspec(align(__VA_ARGS__))
|
|
#else
|
|
#define __aligned(...) __attribute__((aligned(__VA_ARGS__)))
|
|
#endif
|
|
|
|
#endif
|
|
|
|
class StaticRaycaster : public RefCounted {
|
|
GDCLASS(StaticRaycaster, RefCounted)
|
|
protected:
|
|
static StaticRaycaster *(*create_function)();
|
|
|
|
public:
|
|
// compatible with embree3 rays
|
|
struct __aligned(16) Ray {
|
|
const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h
|
|
|
|
/*! Default construction does nothing. */
|
|
_FORCE_INLINE_ Ray() :
|
|
geomID(INVALID_GEOMETRY_ID) {}
|
|
|
|
/*! Constructs a ray from origin, direction, and ray segment. Near
|
|
* has to be smaller than far. */
|
|
_FORCE_INLINE_ Ray(const Vector3 &org,
|
|
const Vector3 &dir,
|
|
float tnear = 0.0f,
|
|
float tfar = INFINITY) :
|
|
org(org),
|
|
tnear(tnear),
|
|
dir(dir),
|
|
time(0.0f),
|
|
tfar(tfar),
|
|
mask(-1),
|
|
u(0.0),
|
|
v(0.0),
|
|
primID(INVALID_GEOMETRY_ID),
|
|
geomID(INVALID_GEOMETRY_ID),
|
|
instID(INVALID_GEOMETRY_ID) {}
|
|
|
|
/*! Tests if we hit something. */
|
|
_FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; }
|
|
|
|
public:
|
|
Vector3 org; //!< Ray origin + tnear
|
|
float tnear; //!< Start of ray segment
|
|
Vector3 dir; //!< Ray direction + tfar
|
|
float time; //!< Time of this ray for motion blur.
|
|
float tfar; //!< End of ray segment
|
|
unsigned int mask; //!< used to mask out objects during traversal
|
|
unsigned int id; //!< ray ID
|
|
unsigned int flags; //!< ray flags
|
|
|
|
Vector3 normal; //!< Not normalized geometry normal
|
|
float u; //!< Barycentric u coordinate of hit
|
|
float v; //!< Barycentric v coordinate of hit
|
|
unsigned int primID; //!< primitive ID
|
|
unsigned int geomID; //!< geometry ID
|
|
unsigned int instID; //!< instance ID
|
|
};
|
|
|
|
virtual bool intersect(Ray &p_ray) = 0;
|
|
virtual void intersect(Vector<Ray> &r_rays) = 0;
|
|
|
|
virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) = 0;
|
|
virtual void commit() = 0;
|
|
|
|
virtual void set_mesh_filter(const HashSet<int> &p_mesh_ids) = 0;
|
|
virtual void clear_mesh_filter() = 0;
|
|
|
|
static Ref<StaticRaycaster> create();
|
|
};
|
|
|
|
#endif // STATIC_RAYCASTER_H
|