godot/doc/classes/RenderSceneBuffersExtension.xml
2023-07-26 23:48:30 +10:00

42 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RenderSceneBuffersExtension" inherits="RenderSceneBuffers" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
</brief_description>
<description>
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
</description>
<tutorials>
</tutorials>
<methods>
<method name="_configure" qualifiers="virtual">
<return type="void" />
<param index="0" name="config" type="RenderSceneBuffersConfiguration" />
<description>
Implement this in GDExtension to handle the (re)sizing of a viewport.
</description>
</method>
<method name="_set_fsr_sharpness" qualifiers="virtual">
<return type="void" />
<param index="0" name="fsr_sharpness" type="float" />
<description>
Implement this in GDExtension to record a new FSR sharpness value.
</description>
</method>
<method name="_set_texture_mipmap_bias" qualifiers="virtual">
<return type="void" />
<param index="0" name="texture_mipmap_bias" type="float" />
<description>
Implement this in GDExtension to change the texture mipmap bias.
</description>
</method>
<method name="_set_use_debanding" qualifiers="virtual">
<return type="void" />
<param index="0" name="use_debanding" type="bool" />
<description>
Implement this in GDExtension to react to the debanding flag changing.
</description>
</method>
</methods>
</class>