godot/doc/classes/RenderData.xml

39 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RenderData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract render data object, holds frame data related to rendering a single frame of a viewport.
</brief_description>
<description>
Abstract render data object, exists for the duration of rendering a single viewport.
[b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_camera_attributes" qualifiers="const">
<return type="RID" />
<description>
Returns the [RID] of the camera attributes object in the [RenderingServer] being used to render this viewport.
</description>
</method>
<method name="get_environment" qualifiers="const">
<return type="RID" />
<description>
Returns the [RID] of the environment object in the [RenderingServer] being used to render this viewport.
</description>
</method>
<method name="get_render_scene_buffers" qualifiers="const">
<return type="RenderSceneBuffers" />
<description>
Returns the [RenderSceneBuffers] object managing the scene buffers for rendering this viewport.
</description>
</method>
<method name="get_render_scene_data" qualifiers="const">
<return type="RenderSceneData" />
<description>
Returns the [RenderSceneData] object managing this frames scene data.
</description>
</method>
</methods>
</class>