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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
38 lines
2.0 KiB
XML
38 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RemoteTransform2D" inherits="Node2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node in the scene.
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</brief_description>
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<description>
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RemoteTransform2D pushes its own [Transform2D] to another [Node2D] derived node (called the remote node) in the scene.
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It can be set to update another node's position, rotation and/or scale. It can use either global or local coordinates.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="force_update_cache">
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<return type="void" />
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<description>
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[RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again.
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</description>
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</method>
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</methods>
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<members>
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<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" default="NodePath("")">
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The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene.
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</member>
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<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true">
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If [code]true[/code], the remote node's position is updated.
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</member>
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<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true">
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If [code]true[/code], the remote node's rotation is updated.
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</member>
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<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true">
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If [code]true[/code], the remote node's scale is updated.
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</member>
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<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true">
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If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used.
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</member>
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</members>
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</class>
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