mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
212 lines
8.2 KiB
C++
212 lines
8.2 KiB
C++
/**************************************************************************/
|
|
/* editor_run_native.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "editor_run_native.h"
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_settings.h"
|
|
#include "editor/export/editor_export.h"
|
|
#include "editor/export/editor_export_platform.h"
|
|
#include "editor/themes/editor_scale.h"
|
|
|
|
void EditorRunNative::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_THEME_CHANGED: {
|
|
remote_debug->set_icon(get_editor_theme_icon(SNAME("PlayRemote")));
|
|
} break;
|
|
|
|
case NOTIFICATION_PROCESS: {
|
|
bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
|
|
|
|
if (changed) {
|
|
PopupMenu *popup = remote_debug->get_popup();
|
|
popup->clear();
|
|
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
|
|
Ref<EditorExportPreset> preset = EditorExport::get_singleton()->get_export_preset(i);
|
|
Ref<EditorExportPlatform> eep = preset->get_platform();
|
|
if (eep.is_null()) {
|
|
continue;
|
|
}
|
|
int platform_idx = -1;
|
|
for (int j = 0; j < EditorExport::get_singleton()->get_export_platform_count(); j++) {
|
|
if (eep->get_name() == EditorExport::get_singleton()->get_export_platform(j)->get_name()) {
|
|
platform_idx = j;
|
|
}
|
|
}
|
|
int dc = MIN(eep->get_options_count(), 9000);
|
|
bool needs_templates;
|
|
String error;
|
|
if (dc > 0 && preset->is_runnable() && eep->can_export(preset, error, needs_templates)) {
|
|
popup->add_icon_item(eep->get_run_icon(), eep->get_name(), -1);
|
|
popup->set_item_disabled(-1, true);
|
|
for (int j = 0; j < dc; j++) {
|
|
popup->add_icon_item(eep->get_option_icon(j), eep->get_option_label(j), 10000 * platform_idx + j);
|
|
popup->set_item_tooltip(-1, eep->get_option_tooltip(j));
|
|
popup->set_item_indent(-1, 2);
|
|
}
|
|
}
|
|
}
|
|
if (popup->get_item_count() == 0) {
|
|
remote_debug->set_disabled(true);
|
|
remote_debug->set_tooltip_text(TTR("No Remote Debug export presets configured."));
|
|
} else {
|
|
remote_debug->set_disabled(false);
|
|
remote_debug->set_tooltip_text(TTR("Remote Debug"));
|
|
}
|
|
|
|
first = false;
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void EditorRunNative::_confirm_run_native() {
|
|
run_confirmed = true;
|
|
resume_run_native();
|
|
}
|
|
|
|
Error EditorRunNative::start_run_native(int p_id) {
|
|
if (p_id < 0) {
|
|
return OK;
|
|
}
|
|
|
|
int platform = p_id / 10000;
|
|
int idx = p_id % 10000;
|
|
resume_id = p_id;
|
|
|
|
if (!EditorNode::get_singleton()->ensure_main_scene(true)) {
|
|
return OK;
|
|
}
|
|
|
|
Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(platform);
|
|
ERR_FAIL_COND_V(eep.is_null(), ERR_UNAVAILABLE);
|
|
|
|
Ref<EditorExportPreset> preset;
|
|
|
|
for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
|
|
Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
|
|
if (ep->is_runnable() && ep->get_platform() == eep) {
|
|
preset = ep;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (preset.is_null()) {
|
|
EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable."));
|
|
return ERR_UNAVAILABLE;
|
|
}
|
|
|
|
String architecture = eep->get_device_architecture(idx);
|
|
if (!run_confirmed && !architecture.is_empty()) {
|
|
String preset_arch = "architectures/" + architecture;
|
|
bool is_arch_enabled = preset->get(preset_arch);
|
|
|
|
if (!is_arch_enabled) {
|
|
String warning_message = vformat(TTR("Warning: The CPU architecture '%s' is not active in your export preset.\n\n"), Variant(architecture));
|
|
warning_message += TTR("Run 'Remote Debug' anyway?");
|
|
|
|
run_native_confirm->set_text(warning_message);
|
|
run_native_confirm->popup_centered();
|
|
return OK;
|
|
}
|
|
}
|
|
run_confirmed = false;
|
|
|
|
emit_signal(SNAME("native_run"), preset);
|
|
|
|
int flags = 0;
|
|
|
|
bool deploy_debug_remote = is_deploy_debug_remote_enabled();
|
|
bool deploy_dumb = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
|
|
bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false);
|
|
bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
|
|
|
|
if (deploy_debug_remote) {
|
|
flags |= EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG;
|
|
}
|
|
if (deploy_dumb) {
|
|
flags |= EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT;
|
|
}
|
|
if (debug_collisions) {
|
|
flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISIONS;
|
|
}
|
|
if (debug_navigation) {
|
|
flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION;
|
|
}
|
|
|
|
eep->clear_messages();
|
|
Error err = eep->run(preset, idx, flags);
|
|
result_dialog_log->clear();
|
|
if (eep->fill_log_messages(result_dialog_log, err)) {
|
|
if (eep->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_ERROR) {
|
|
result_dialog->popup_centered_ratio(0.5);
|
|
}
|
|
}
|
|
return err;
|
|
}
|
|
|
|
void EditorRunNative::resume_run_native() {
|
|
start_run_native(resume_id);
|
|
}
|
|
|
|
void EditorRunNative::_bind_methods() {
|
|
ADD_SIGNAL(MethodInfo("native_run", PropertyInfo(Variant::OBJECT, "preset", PROPERTY_HINT_RESOURCE_TYPE, "EditorExportPreset")));
|
|
}
|
|
|
|
bool EditorRunNative::is_deploy_debug_remote_enabled() const {
|
|
return EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
|
|
}
|
|
|
|
EditorRunNative::EditorRunNative() {
|
|
remote_debug = memnew(MenuButton);
|
|
remote_debug->set_flat(false);
|
|
remote_debug->set_theme_type_variation("RunBarButton");
|
|
remote_debug->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &EditorRunNative::start_run_native));
|
|
remote_debug->set_tooltip_text(TTR("Remote Debug"));
|
|
remote_debug->set_disabled(true);
|
|
|
|
add_child(remote_debug);
|
|
|
|
result_dialog = memnew(AcceptDialog);
|
|
result_dialog->set_title(TTR("Project Run"));
|
|
result_dialog_log = memnew(RichTextLabel);
|
|
result_dialog_log->set_custom_minimum_size(Size2(300, 80) * EDSCALE);
|
|
result_dialog->add_child(result_dialog_log);
|
|
|
|
add_child(result_dialog);
|
|
result_dialog->hide();
|
|
|
|
run_native_confirm = memnew(ConfirmationDialog);
|
|
add_child(run_native_confirm);
|
|
run_native_confirm->connect(SceneStringName(confirmed), callable_mp(this, &EditorRunNative::_confirm_run_native));
|
|
|
|
set_process(true);
|
|
}
|