godot/scene
Pedro J. Estébanez aefedb73fc Update collision shapes data on tree entered
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.

Fixes #13835.
2018-01-11 21:08:58 +01:00
..
2d Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
3d Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
animation Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gui Fix signal arguments shadowing member variables 2018-01-09 16:51:19 +01:00
main Fix typo in new strings 2018-01-06 21:33:11 +07:00
resources Fix bitwise NOT operator on BitMap's set_bit 2018-01-09 21:11:16 +00:00
register_scene_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00