godot/scene/2d
2022-08-26 00:05:58 +02:00
..
animated_sprite_2d.cpp Fix AnimatedSprite2D & 3D animation list in inspector 2022-08-26 00:05:58 +02:00
animated_sprite_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
area_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
area_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
audio_listener_2d.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
audio_listener_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio_stream_player_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
audio_stream_player_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
back_buffer_copy.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
back_buffer_copy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
camera_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
camera_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
canvas_group.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
canvas_group.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
canvas_modulate.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
canvas_modulate.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
collision_object_2d.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_object_2d.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
collision_polygon_2d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
collision_polygon_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
collision_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
collision_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
cpu_particles_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
cpu_particles_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
gpu_particles_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
joint_2d.cpp Fix Joint3D and Joint2D warning causing a crash 2022-05-23 12:21:13 +02:00
joint_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
light_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
light_occluder_2d.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
light_occluder_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
line_2d.cpp Clarify the Line2D, Curve2D/3D documentation and fix parameter names 2022-08-15 21:38:14 +03:00
line_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
line_builder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
line_builder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
marker_2d.cpp Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
marker_2d.h Rename Position* nodes to Marker* 2022-08-23 19:49:50 +02:00
mesh_instance_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
mesh_instance_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
multimesh_instance_2d.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
multimesh_instance_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_agent_2d.cpp Rename Navigation's neighbor_dist to neightbor_distance 2022-08-13 12:40:55 +02:00
navigation_agent_2d.h Rename Navigation's neighbor_dist to neightbor_distance 2022-08-13 12:40:55 +02:00
navigation_obstacle_2d.cpp Rename Navigation's neighbor_dist to neightbor_distance 2022-08-13 12:40:55 +02:00
navigation_obstacle_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
navigation_region_2d.cpp Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo 2022-08-08 22:37:00 +02:00
navigation_region_2d.h Add navigation layer bitmask helper functions 2022-06-19 13:47:19 +02:00
node_2d.cpp Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
node_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
parallax_background.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
parallax_background.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
parallax_layer.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
parallax_layer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
path_2d.cpp Rename PathFollow's offsets to progress & progress_ratio 2022-08-24 01:56:03 +02:00
path_2d.h Rename PathFollow's offsets to progress & progress_ratio 2022-08-24 01:56:03 +02:00
physical_bone_2d.cpp Add collision weight to PhysicsBody for penetrations must be avoided 2022-08-18 08:10:31 +09:00
physical_bone_2d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
physics_body_2d.cpp Shorten variable names for moving platforms in CharacterBody 2022-08-25 09:15:18 +02:00
physics_body_2d.h Shorten variable names for moving platforms in CharacterBody 2022-08-25 09:15:18 +02:00
polygon_2d.cpp Rename Polygon2D.invert_enable to end with "d" 2022-08-24 13:09:44 +02:00
polygon_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
ray_cast_2d.cpp Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
ray_cast_2d.h Expose the collider RID in Raycast nodes 2022-08-22 09:18:08 +02:00
remote_transform_2d.cpp String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
remote_transform_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_cast_2d.cpp Improve ShapeCast2D editor and debug drawing 2022-07-31 17:47:36 -05:00
shape_cast_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
skeleton_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
sprite_2d.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
sprite_2d.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
tile_map.cpp Use false as default for use_proxies argument 2022-08-22 13:31:01 +02:00
tile_map.h Add a method to get TileData from a cell 2022-08-16 15:04:39 +02:00
touch_screen_button.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
touch_screen_button.h Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton 2022-01-13 12:23:49 +01:00
visible_on_screen_notifier_2d.cpp Update VisibleOnScreenNotifier2D when rect changed 2022-05-29 23:51:24 +02:00
visible_on_screen_notifier_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00