godot/platform
Fabio Alessandrelli ae3c9345cc [HTML5] Fix Mono builds (old emcc?)
Promise chaining the emscripten module `then` function breaks it badly,
causing an infinite loop.
I'm unsure about the source of the issue, but most likely at this point
is due to the old emscripten version (I remember very old html5 builds
having issue with promise chaining too).

With this commit, we no longer use the module as a promise, and
instantiate it using `Promise` objects directly for compatibility.
2021-03-29 18:15:22 +02:00
..
android Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
iphone Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
javascript [HTML5] Fix Mono builds (old emcc?) 2021-03-29 18:15:22 +02:00
linuxbsd Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
osx Merge pull request #47435 from madmiraal/rename-texture-get_data 2021-03-29 10:41:22 +02:00
server Allow to not optimize release build 2021-03-14 15:51:05 +01:00
uwp Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
windows Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00