godot/modules/minimp3
Pedro J. Estébanez 817ffc01e1
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-16 17:52:31 +02:00
..
doc_classes doc: Update classref headers with 3.4 version 2021-04-26 13:15:29 +02:00
audio_stream_mp3.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
audio_stream_mp3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
config.py mp3 import and playback support backport 2020-12-07 15:32:09 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
resource_importer_mp3.cpp Make all file access 64-bit (uint64_t) 2021-05-16 17:52:31 +02:00
resource_importer_mp3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub mp3 import and playback support backport 2020-12-07 15:32:09 +01:00