godot/scene
Rémi Verschelde ad9e5ae984
Merge pull request #40228 from mrushyendra/multinode_selection_master
Emit signals for GraphEdit multi-node selection and unselection
2020-07-10 13:34:38 +02:00
..
2d Provide warning when using polygon shapes in CollisionShape2D node 2020-07-03 15:46:09 +03:00
3d Fix repeated updates of PathFollow3D Transform 2020-07-08 10:06:02 +08:00
animation Merge pull request #40063 from RandomShaper/clean_blend_times 2020-07-03 07:51:22 +02:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Emit signals for GraphEdit multi-node selection and unselection 2020-07-09 19:15:27 +08:00
main Fix exclusive child focus grab, when there are more than two child windows. 2020-07-09 11:18:56 +03:00
resources Change how default fonts are created, fixes #39235 2020-07-03 21:29:12 -03:00
register_scene_types.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00