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abbea4d945
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did. |
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.. | ||
export | ||
context_gl_win.cpp | ||
context_gl_win.h | ||
ctxgl_procaddr.cpp | ||
ctxgl_procaddr.h | ||
detect.py | ||
godot_win.cpp | ||
key_mapping_win.cpp | ||
key_mapping_win.h | ||
lang_table.h | ||
logo.png | ||
os_windows.cpp | ||
os_windows.h | ||
packet_peer_udp_winsock.cpp | ||
packet_peer_udp_winsock.h | ||
platform_config.h | ||
SCsub | ||
stream_peer_winsock.cpp | ||
stream_peer_winsock.h | ||
tcp_server_winsock.cpp | ||
tcp_server_winsock.h |