godot/modules/gdscript
Juan Linietsky abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_compiler.h Bug Fixes 2014-11-02 11:31:01 -03:00
gd_editor.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_functions.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_functions.h More 3D Work 2014-06-16 10:22:26 -03:00
gd_parser.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
gd_parser.h Bug Fixes 2014-11-02 11:31:01 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_script.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
gd_tokenizer.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
gd_tokenizer.h Bug Fixes 2014-11-02 11:31:01 -03:00
register_types.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00