godot/platform
Vinzenz Feenstra abbba50b32 Fix for 64Bit builds with VC from command line
Previously builds for 64 Bit targets on the x64 Native Tools Command
Prompt failed while trying to link the 64Bit build godot objects with
32Bit vc libraries. This was due to wrong library directories.

Since there are the environment variables INCLUDE and LIB which are
containing the correct paths this patch uses those now to fix the linking
issue.

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-22 13:40:10 +01:00
..
android -improved physics ccd 2014-02-19 11:57:14 -03:00
bb10 GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
flash -run script in editor 2014-02-20 23:01:44 -03:00
iphone -improved physics ccd 2014-02-19 11:57:14 -03:00
isim Update SConstruct build scripts for iOS Simulator build 2014-02-15 23:17:23 +08:00
javascript -improved physics ccd 2014-02-19 11:57:14 -03:00
nacl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osx OSX current_videomode size is now initialized with correct resolution based on backing store. Fixes issue where content does not correctly fit in window on retina displays. 2014-02-18 22:48:38 -05:00
server Stop tracking platform/server/logo.h for it will be autogenerated 2014-02-19 23:51:08 +08:00
windows Fix for 64Bit builds with VC from command line 2014-02-22 13:40:10 +01:00
x11 -run script in editor 2014-02-20 23:01:44 -03:00