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* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. |
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.. | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
texture_basisu.cpp | ||
texture_basisu.h |