mirror of
https://github.com/godotengine/godot.git
synced 2024-11-26 06:03:38 +00:00
37 lines
1.1 KiB
Python
37 lines
1.1 KiB
Python
def can_build(env, platform):
|
|
if platform in ['javascript']:
|
|
return False # Not yet supported
|
|
return True
|
|
|
|
|
|
def configure(env):
|
|
env.use_ptrcall = True
|
|
env.add_module_version_string('mono')
|
|
|
|
from SCons.Script import BoolVariable, PathVariable, Variables
|
|
|
|
envvars = Variables()
|
|
envvars.Add(PathVariable('mono_prefix', 'Path to the mono installation directory for the target platform and architecture', '', PathVariable.PathAccept))
|
|
envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
|
|
envvars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
|
|
envvars.Add(BoolVariable('copy_mono_root', 'Make a copy of the mono installation directory to bundle with the editor', False))
|
|
envvars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
|
|
envvars.Update(env)
|
|
|
|
|
|
def get_doc_classes():
|
|
return [
|
|
'@C#',
|
|
'CSharpScript',
|
|
'GodotSharp',
|
|
]
|
|
|
|
|
|
def get_doc_path():
|
|
return 'doc_classes'
|
|
|
|
|
|
def is_enabled():
|
|
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
|
|
return False
|